Sitting atop of tangle of tendrils, this cluster of reed-like stalks is topped with glittery, gossamer leaves.
Speed 5 ft.
Str 17, Dex 15, Con 16, Int —, Wis 11, Cha 8
Environment temperate or warm forests or plains
Entrancing Motion (Ex) Once per round as a free action, a dazzle cane can sway back and forth, forcing air through its hollow, flute-like stalks. Any creature within 30 feet that sees or hears the dazzle cane doing so must succeed on a DC 14 Will save or be entranced until the end of its next turn. An entranced creature can take no action other than to move at its normal speed into a space within the dazzle cane's reach, at which point the entranced creature becomes stunned for as long as it remains entranced. This is a mind-affecting effect. The save DC is Constitution-based.