NE Large outsider (dameon, evil, extraplanar)
Init +2; Senses darkvision 60 ft., detect magic, gaze of flames; Perception +15
AC 20, touch 11, flat-footed 18 (+2 Dex, +9 natural, –1 size)
hp 95 (10d10+40)
Fort +11; Ref +9; Will +3
DR 10/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, fire 10, electricity 10; SR 19
Speed 50 ft.
Melee bite +13 (1d6+4 plus burn), 2 claws +13 (1d6+4 plus burn)
Space 10 ft.; Reach 10 ft.
Special Attacks burn (1d6, DC 19)
Spell-Like Abilities (CL 9th; concentration +11)
At will—produce flame, pyrotechnics
3/day—flame strike (DC 17), greater teleport (self plus 50 lbs. of objects only), summon monster V (fire elementals only)
1/day—desecrate, summon (level 3, 1 pyrodeamon, 50%)
Str 18, Dex 15, Con 18, Int 9, Wis 11, Cha 14
Base Atk +10; CMB +15; CMD 27
Feats Acrobatic Steps, Cleave, Nimble Moves, Power Attack, Skill Focus (Perception)
Skills Acrobatics +15, Knowledge (plabes) +12, Perception +16, Sense Motive +12, Stealth +11
Languages Abyssal, Infernal; telepathy 100 ft.
SQ feather fall
Environment any (Abaddon)
Organization solitary, gang (2–5), or mob (6–12)
Gaze of Flame (Su) A pyrodeamon can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow it to see normally. It can also gaze through any source of flame within 90 feet, as if using clairvoyance, for up to nine rounds per day. These rounds do not need to be consecutive.