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    Bone Cage

    As tall as a human, this over-sized, disembodied rib cage floats through the air. Having no sternum, it snaps its jagged ribs like teeth on a pair of jaws.

    Bone Cage CR 5

    XP 1,600
    NE Medium undead
    Init +2; Senses blind, blindsight 60 ft.; Perception +7

    AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
    hp 52 (7d8+21)
    Fort +4, Ref +4, Will +6
    DR 5/bludgeoning; Immune blind, undead traits

    Speed fly 30 ft. (perfect)
    Melee bite +11 (1d8+7 plus grab)
    Special Attacks en-cage, ram

    Str 21, Dex 15, Con —, Int 2, Wis 13, Cha 14
    Base Atk +5; CMB +10 (+12 bull rush, +14 grapple); CMD 23 (25 vs. bull rush)
    Feats Improved Bull Rush, Power Attack, Toughness, Weapon Focus (bite)
    Skills Fly +10, Perception +9
    Languages Common (can't speak)

    Environment any land or underground
    Organization solitary or block (2–5)
    Treasure none

    En-Cage (Ex) Whenever a bone cage pins a creature of its size or smaller with a grapple maneuver, it traps that creature within its rib cage. The bone cage may still not use its bite attack while maintaining the pin, but does not have the grappled condition.
    Ram (Ex) When maintaining a pin using its en-cage ability and also performing a bull rush maneuver, a bone cage batters the bull rushed creature with the pinned creature. If the bull rush attempt succeeds, the bull rushed creature and the pinned creature each take 1d6+7 points of bludgeoning damage. This damage includes the bone cage's Strength modifier time one-and-a-half.


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