LG Medium outsider (archon, extraplanar, good, lawful)
Init +7; Senses darkvision 60 ft., detect evil, low-light vision, see invisibility; Perception +21
Aura aura of menace (DC 16)
AC 22, touch 14, flat-footed 18 (+3 Dex, +1 dodge, +8 natural)
hp 103 (9d10+54)
Fort +9, Ref +9, Will +9; +4 vs. poison
Defensive Abilities shadow blending; DR 10/evil; Immune electricity, petrification; SR 19
Speed 30 ft.
Melee longsword +15/+10 (1d8+6/19-20), slam +10 (1d6+2); or 2 slams +15 (1d6+4)
Special Attacks purgatory gaze, sneak attack +2d6
Spell-Like Abilities (CL 9th; concentration +12)
Constant—blur (self only) (2nd), detect evil (1st), see invisibility (2nd)
At will—darkness (2nd), dispel magic (3rd), greater teleport (7th) (self plus 50 lbs. of objects only)
3/day—mark of justice (4th) (DC 18), mirror image (2nd), silence (2nd) (DC 16)
Str 22, Dex 17, Con 22, Int 15, Wis 16, Cha 19
Base Atk +9; CMB +15; CMD 28
Feats Combat Reflexes, Dodge, Improved Initiative, Iron Will, Skill Focus (Intimidate)
Skills Acrobatics +13, Climb +11, Disable Device +13, Escape Artist +13, Intimidate +16, Perception +19, Sense Motive +11, Stealth +21; Racial Modifiers +8 Perception, +8 Stealth
Languages Celestial, Draconic, Infernal; truespeech
Environment any (Heaven)
Treasure standard (longsword, other treasure)
Purgatory Gaze (Su) Gain one negative level if creature has the evil subtype, 30 feet, Fortitude DC 18 negates. The save DC is Charisma-based.
Shadow Blending (Su) Attacks against a shadow archon in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.