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    Aeon, Sige

    A shimmering, colorless mass congeals to form a four-armed humanoid shape with an eye-like pattern in its torso.

    SigeCR 16

    XP 76,800
    N Large outsider (aeon, extraplanar)
    Init +8; Senses blindsense 60 ft., darkvision 90 ft., low-light vision; Perception +28

    AC 31, touch 18, flat-footed 26 (+4 deflection, +4 Dex, +1 dodge, +13 natural, –1 size)
    hp 207 (18d10+108); fast healing 10
    Fort +18, Ref +12, Will +18
    Immune cold, critical hits, poison, sonic; Resist electricity 10, fire 10; SR 27

    Speed fly 40 ft. (good)
    Melee 4 slams +23 (1d6+6 plus 1d6 cold and aging strike)
    Space 10 ft.; Reach 10 ft.
    Special Attacks bardic performance (45 rounds/day), song and silence
    Spell-Like Abilities (CL 18th; concentration +25)

    At will—ghost sound (DC 17), shout (DC 21), silence, sound burst (DC 19)
    3/day—sculpt sound, shout (greater) (DC 25), zone of silence
    1/day—power word stun, sympathetic vibration (DC 23)

    Str 22, Dex 19, Con 21, Int 24, Wis 24, Cha 25
    Base Atk +18; CMB +25; CMD 44 (can't be tripped)
    Feats Combat Casting, Combat Reflexes, Dodge, Great Fortitude, Hover, Improved Initiative, Lightning Reflexes, Mobility, Toughness
    Skills Bluff +28, Fly +8, Intimidate +28, Knowledge (arcana, nature, religion) +33, Knowledge (history, planes) +36, Perception +28, Perform (sing) +25, Sense Motive +28, Spellcraft +28, Stealth +21, Use Magic Device +25
    Languages envisaging
    SQ extension of all, void form

    Environment any (Outer Planes)
    Organization solitary, pair, or syzygy (1 sige plus 1 bythos)
    Treasure none

    Bardic Performance (Ex) A sige has the bardic performance abilities of an 18th-level bard, granting it access to that ability's countersong, distraction, fascinate, inspire courage, inspire competence, suggestion, dirge of doom, inspire greatness, soothing performance, frightening tune, inspire heroics, and mass suggestion performances.
    Song and Silence (Su) A sige's bardic performance and spell-like abilities ignore the effects of any silence spell or spell-like ability. They can be heard normally within the radius of any such silence effect, and affect creatures within that radius as if no silence spell or spell-like ability were in effect.


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