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3rd Party Weapons

Simple Martial Exotic
Mundane Weapon Modifications

Weapons from 3rd Party Publishers

Simple Weapons
(Simple)
Unarmed Attacks
Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source




















(Simple)
Light Melee Weapons
Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
Dagger, stone 2 cp 1 1d3 x4 2 lbs. S 4W:LLGT










(Simple)
One-Handed Melee Weapons
Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
Sword, Cutlass 15 gp 1d4 1d6 19-20/x2 3 lbs. S or P 4W:LLGT










(Simple)
Two-Handed Melee Weapons
Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source




















(Simple)
Ranged Weapons
Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
Musket 300 gp 2d4 2d6 (Large 2d8) x3 50 ft. 12 lbs. B and P see text TOS
Musket, double-barreled
650 gp
2d4
2d6 (Large 2d8) x3
50 ft. 12 lbs.
B and P
see text
TOS
Pistol 150 gp 1d6 2d4 (Large 2d6) x3 20 ft. 5 lbs. B and P see text TOS
Pistol, double-barreled 500 gp 1d6 2d4 (Large 2d6) x3 20 ft. 8 lbs. B and P see text TOS
(Simple)
Ammunition
Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
Firearm ammunition (musket), flechette (5) 15 gp 1 lb. see text TOS
Firearm ammunition (musket/pistol), ball - normal (5) 5 gp 1 lb. see text TOS
Firearm ammunition (musket/pistol), ball - quickshot (5) 100 gp .5 lb. see text TOS
Firearm ammunition (musket/pistol), ball - thunder (1) 100 gp .5 lb. see text TOS
Martial Weapons
(Martial)
Light Melee Weapons
Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source




















(Martial)
One-Handed Melee Weapons
Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
Shield, serrated
150 gp
1d4
1d6
19-20/x2
20 lbs.
S
SGG:GGA
Sword, broad (broadsword) 20 gp 2d3 2d4 x2 5 lbs. S 4W:LLGT










(Martial)
Two-Handed Melee Weapons
Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
Maul
45 gp
1d10
2d6
x3
10 lbs.
B
TM:AFD










(Martial)
Ranged Weapons
Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source




















(Martial)
Ammunition
Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
Arrow(s), armor piercing (20) 20 gp 3 lbs. P UE1
Arrow(s), barbed (20) 10 gp 3 lbs. P UE1
Arrow(s), broad (20) 15 sp 4 lbs. P UE1
Arrow(s), fire (1) 15 gp P UE1
Arrow(s), fishing (20) 4 gp 3 lbs. P UE1
Arrow(s), game (20) 3 gp 1 lb. P UE1
Arrow(s), thunder (1) 50 gp .5 lbs P UE1
Arrow(s), tracer (10) 2 gp 3 lbs. P UE1
Exotic Weapons
(Exotic)
Light Melee Weapons
Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
Claw bracer 20 gp 1d4 1d6 19-20/x2 1 lb. S 4W:BoDM
Gnome pindagger
3 gp
1d3
1d4
19-20/x2 ½ lb.
P
see text
SMG:QN
(Exotic)
One-Handed Melee Weapons
Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
Buzzblade, boggle
80 gp
1d8
1d10
x4
4 lbs.
S
see text
AP:RR
Chainsword
 225 gp
2d6 (L)
19-20/x2
 — 13 lbs.
 Sdisarm, reach, trip SBS:DOT
Elven songsword
35 gp
1d6
1d8
19-20/x2
4 lbs.
S
see text
SMG:QN
Giant's Mitt
82 gp
 — 1d6 (L)
 x2 — 9 lbs.
B
see text
 SBS:DOT
Halfling silverspike
25 gp
1d6
1d8
18-20/x2 2 lbs.
P
see text
SMG:QN
Scourge 3 gp 1d3 1d4 x3 3 lbs. S nonlethal 4W:LLGT
Scourge, barbed 6 gp 1d4 1d6 x3 4 lbs. S 4W:LLGT
Wrench, boggle
25 gp
1d6
1d8
x3
10 lbs.
B
disarm, trip AP:RR
(Exotic)
Two-Handed Melee Weapons
Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
Axe, Mighty
40 gp
2d6
2d8
x3
18 lbs.
S
TM:AFD
Dwarven thunderhammer
150 gp
1d12+1d6(fire) 19-20/x2
8 lbs.
B
see text
TOS
Maul, Dread
80 gp
2d6
2d8
x3
15 lbs.
B
TM:AFD
Spear, Boar
12 gp
1d6
1d8
x3
13 lbs.
P
brace, reach TM:AFD
Sword, Mighty
100 gp
2d6
2d8
19-20/x2 12 lbs.
S
TM:AFD
(Exotic)
Ranged Weapons
Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
Crossbow, boggle
200 gp
1d4
1d6
19-20/x2
120 ft.
3 lbs.
P
AP:RR
Warbow
150 gp
1d8
2d6
x3
120 ft.
5 lbs.
P
TM:AFD
(Exotic)
Ammunition
Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source




















1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
2 A weapon with two types is both types if the entry specifies “and,” or either type (wielder's choice) if the entry specifies “or.”

Mundane Weapon Modifications

There are a range of non-magical modifications that can be made to mundane weapons. The listed costs are for including these modifications on nonmagical weapons.

Rifled Barrels

Source: Tome of Secrets

Rifling is the process of grooving a gun barrel to cause the bullets to spin in a tight spiral. A pistol or musket with a rifled barrel has a range increment double a normal weapon of its type. A weapon with a rifled barrel is always a masterwork weapon, and costs an additional 450 gp (which includes the 300 gp masterwork cost). Rifling must be applied during the item’s creation; it cannot be added later.

Cost: +450 gp (includes masterwork weapon cost).