A driver makes her living driving vehicles in the service of those who
can pay for her considerable talents. She may be a wagon-driver
practiced at smuggling contraband, an accomplished musher blazing arctic
trails, or a seemingly refined coach driver placing her roguish talents
in the service of a wealthy patron.
(This archetype works best with the vehicle combat rules.)
When driving a vehicle that uses a group of animals or magical beasts
as muscle propulsion, the DCs of all driving checks are reduced by 2,
the maximum speed of the vehicle increases by 10 feet, and the
acceleration increases by 5 feet.
This ability takes the place of trapfinding.
At 3rd level, the driver learns to keep driving and maintain control of
her vehicle, even when mortally wounded. If the driver drops below 0 hit points but is not dead, she can attempt a DC 15 Fortitude save each round to remain conscious and in control of her vehicle, though she may take no other actions.
This ability replaces trap sense.