The forested regions are known for their rangers—skilled trackers, marksmen, and silent stalkers under the leafy canopy. The people love freedom and are reluctant to take orders from anyone, so defense falls to individual scouts and small groups of allied commandos. Many rangers take the guide or skirmisher archetypes, but some focus on the magic of stealth. These irregular troops fight against the frequent invasions by foreign soldiers, striking quickly and melting into the green shadows as soon as their opponents rally themselves for a counterattack.
A woodland skirmisher has the following class features.
A woodland skirmisher is
proficient with all simple and martial weapons and with light armor.
This replaces the normal ranger armor and weapon proficiency.
At 1st level, a woodland skirmisher selects one favored enemy (usually “humanoid [human]”). He does not gain additional favored enemies at higher levels. He does get to increase his favored enemy bonus by +2 at 5th, 10th, 15th, and 20th level.
This otherwise acts as and replaces the standard favored enemy ability.
This ability replaces wild empathy.
At 3rd level, a woodland skirmisher selects one favored terrain (usually “forest”). He does not gain additional favored terrains at higher levels. He does get to increase his favored terrain bonus by +2 at 8th, 13th, and 18th level.
This otherwise acts as and replaces the standard favored enemy* ability.
At 4th level, a woodland skirmisher increases his number of spells per day by +1 for every spell level. This means the skirmisher gets at least 1 spell per day as soon as he gains access to a level of spells, even if Table: Ranger lists 0 for spells per day.
A woodland skirmisher also learns to draw upon druidic magic. Each day when the ranger prepares spells, he may choose one druid spell and prepare it as if it were on the ranger spell list as a ranger spell of its druid spell level.