Not content with providing amusing and occasionally instructive performances, the demagogue seeks to inflame and ignite his audience, driving them toward a specific purpose with carefully chosen words and tones that may spark momentous change.
At 1st level, a demagogue is famous in a particular region. This works
like the famous ability of the celebrity bard archetype, except the
demagogue’s skill bonuses apply to Bluff and Intimidate instead of Diplomacy and Intimidate.
This ability replaces inspire courage +1.
A demagogue gains the following type of bardic performance:
This ability replaces lore master.
Incite Violence (Ex): At 6th level, the demagogue can use his performance to fan the fury of a crowd of people he has fascinated. Using this ability does not disrupt the fascinate effect, but does require a standard action to activate (in addition to the free action
to continue the fascinate effect). The bard selects a number of targets
equal to his level, who must make Will saves (DC 10 + 1/2 the bard’s
level + the bard’s Charisma modifier) or be affected by rage
for a number of rounds equal to the bard’s level. The bard indicates
who is the intended target of violence (either after using this ability
or as part of the performance leading to it) and the enraged members of
the crowd immediately attack the target if possible. The target does not
need to be present (“kill the king” is a suitable choice) and can be an
object instead of a person (“destroy the prison!” is likewise
appropriate). Other members of the crowd may follow suit, though they do
not gain the benefits of rage. This is a sound-based effect and is
affected by countersong. If two or more bards are attempting to direct
the crowd against different targets, they must make opposed Charisma checks, with the crowd following the directions of the winner.
This ability replaces suggestion.
Righteous Cause (Ex):
At 18th level, the demagogue can lift a crowd’s emotions and turn them
toward a common purpose. First, he must fascinate the crowd, and then
use incite violence without designating a target, at which point he can
use righteous cause. Instead of driving the crowd with anger, he fills
them with purpose. Fascinated creatures must make Will saves (DC 10 +
1/2 the bard’s level + the bard’s Charisma modifier) to resist. Those who fail are affected by mass suggestion
of a plausible idea that lingers with them for one day. Typical uses of
this ability are to spark rebellion, overthrow a king, build a
beneficial structure such as an orphanage, or donate money to a cause.
This ability replaces mass suggestion.