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    Shadow Scout

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    Shadow scouts are adventurers in the truest sense, they are scouts and rangers but they lean heavily on magic, stealth, and deception in addition to more mundane skills.

    Hit Die: d8

    Requirements

    To qualify to become a shadow scout, a character must fulfill all of the following criteria:

    Skills: Stealth 8 Ranks, Spellcraft 8 Ranks, Knowledge (planes) 8 ranks.

    Spellcasting: Ability to cast 2nd level arcane spells without preparation.

    Special: Favored Enemy class ability.

    Class Skills

    The shadow scout's class skills (and the key ability for each) are Bluff (Cha), Climb (Str), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Perception (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str) and Use Magic Device (Cha).

    Skill Points at Each Level: 4 + Int modifier.

    Table: Shadow Scout

    Level Base Attack Bonus Fort Save Ref Save Will Save Special Spell Progression
    1st +0 +0 +1 +1 Hunter's bond, legacy of shadow
    +1 level of existing arcane spellcasting class
    2nd +1 +1 +1 +1 Arcane armor training, fast stealth
    +1 level of existing arcane spellcasting class
    3rd +2 +1 +2 +2 Insightful casting, shadow stalker
    +1 level of existing arcane spellcasting class
    4th +2 +1 +2 +2 Shadow step
    +1 level of existing arcane spellcasting class
    5th +3 +2 +3 +3 Favored enemy, insightful deception, nondetection 3/day
    +1 level of existing arcane spellcasting class

    Class Features

    The following are class features of the shadow scout prestige class.

    Weapon and Armor Proficiency: Shadow scouts gain no new proficiencies with any armor or weapons.

    Spells per Day

    At the indicated levels, a shadow scout gains new spells per day and spells known as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of shadow scout to the level of whatever other arcane spellcasting class he has, then determines spells per day and caster level accordingly. If the character had more than one arcane spellcasting class before he became a shadow scout, he must choose which class he adds each shadow scout level to for the purposes of determining spells per day.

    Hunter’s Bond (Ex)

    If the shadow scout has an animal companion from another class, he adds half his shadow scout level to his effective level for determining the abilities of his animal companion. If the scout does not have a hunter’s bond from another class, this class feature does not grant one.

    Legacy of Shadow

    If a shadow scout has sorcerer levels with the shadow bloodline the levels from both classes stack for the purposes of determining his bloodline powers and bonus spells known. If the shadow scout does not have levels of sorcerer or is a sorcerer of a bloodline other than the shadow bloodline, he instead gains bloodline powers and bonus spells of a shadow bloodline sorcerer of level equal to his shadow scout level.

    Arcane Armor Training (Ex)

    At 2nd level, a shadow scout gains Arcane Armor Training as a bonus feat.

    Fast Stealth (Ex)

    At 2nd level, a shadow scout can move at full speed using Stealth without penalty.

    Insightful Casting (Su)

    A 3rd level, a shadow scout adds his favored enemy bonus on damage dealt by spells with a casting time of “Instantaneous.” Each applicable creature in the spell’s area of effect takes this additional damage.

    Shadow Stalker (Ex)

    At 3rd level, a shadow scout adds his favored enemy bonus on Stealth checks when used against creatures of the selected type.

    Shadow Step (Su)

    At 4th level, a shadow scout gains the shadow step power of the shadow bloodline.

    Favored Enemy (Ex)

    At 5th level, a shadow scout may select an additional favored enemy. In addition, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.

    Insightful Deception (Su)

    At 5th level, any time the shadow scout uses illusion magic against a favored enemy, the scout adds ½ his favored enemy bonus to the Will save DC to disbelieve the illusion.

    Nondetection (Sp)

    A shadow scout gains the ability to cast nondetection as a spell-like ability, usable 3/day. The caster level is equal to the character’s level. The save DC is Charisma-based.