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    Warrior Philosopher

    “The philosophy of war is the philosophy of peace.”

    The warrior philosopher was born of conflict; on a battlefield or betwixt mortal combat. Consequently, his mind is finely tuned toward military endeavors. As a xax, the warrior philosopher felt compelled to enwrap this motivation with an elaborate philosophy. He endeavors to unravel the art of war, both philosophically and in practice.

    A warrior philosopher’s study of combat has expanded his martial abilities. Regardless of original class, he tends to be seen on the battlefield as an astute warrior. The warrior philosopher is able to fortify brawn with a keen intellect. His powers reflect a keen understanding of the flow of battle and the tactics of a seasoned soldier.

    Role: Warrior philosophers are leaders and masters of combat. They excel in the thick of melee combat and can easily lead a military force to victory even when the odds may be stacked against it.

    Hit Die: d10

    Requirements

    To qualify to become a warrior philosopher, a character must fulfill all of the following criteria:

    Alignment: Warrior philosophers must be of lawful alignment.

    Base Attack Bonus: +5.

    Feats: Manipulate Probability, Summon Weapon, Weapon Focus (chosen exotic weapon from the Memory of Conflict racial trait)

    Races: Xax.

    Skills: Knowledge (history) 7 ranks.

    Class Skills

    The warrior philosopher’s class skills (and the key ability for each skill) are Acrobatics (Dex), Climb (Str), Intimidate (Cha), Knowledge (each taken individually) (Int), Ride (Dex), and Swim (Str).

    Skill Points at Each Level: 2 + Int modifier.

    Table: Warrior Philosopher

    Level Base Attack Bonus Fort Save Ref Save Will Save Special
    1st +1 +1 +0 +1 Exotic specialization, combat precognition
    2nd +2 +1 +1 +1 Enduring body (DR 1/—)
    3rd +3 +2 +1 +2 Army of one
    4th +4 +2 +1 +2 Summon magic weapon (+1)
    5th +5 +3 +2 +3 Greater probability manipulation
    6th +6 +3 +2 +3 Enduring body (DR 2/—)
    7th +7 +4 +2 +4 Impossible odds
    8th +8 +4 +3 +4 Summon magic weapon (+2)
    9th +9 +5 +3 +5 Perfect attack
    10th +10 +5 +3 +5 Enduring body (DR 3/—)

    Class Features

    The following are class features of the warrior philosopher prestige class.

    Weapon and Armor Proficiency: Warrior philosophers gain no proficiency with any weapon. He does, however, gain proficiency with all armor and shields.

    Exotic Specialization (Ex)

    A warrior philosopher gains the Weapon Specialization feat that applies to his chosen exotic weapon (from his Memory of Conflict racial trait) as a bonus feat, even if he does not qualify for this feat. If he already has Weapon Specialization with this weapon, he gains Greater Weapon Specialization with the same weapon, even if he does not qualify for this feat.

    Combat Precognition (Su)

    A warrior philosopher senses combat the instant before it happens and therefore cannot be surprised.

    Enduring Body (Ex)

    At 2nd level, the warrior philosopher learns how to tune his intellect into avoiding damage. This grants him damage reduction 1/—. At 6th level, his damage reduction improves to 2/—. At 10th level, his damage reduction improves to 3/—.

    Army of One (Ex)

    At 3rd level, a warrior philosopher may roll twice for his We Are One racial trait, and gain both traits for the day. If he gets the same trait twice, reroll until he has two different traits.

    Summon Magic Weapon (Su)

    At 4th level, the warrior philosopher may use his Summon Weapon feat to summon a magic weapon instead with a +1 bonus (or its equivalent). At 8th level, increase this bonus to +2. The duration of this ability remains the same.

    Greater Probability Manipulation (Su)

    At 5th level, once per round, the warrior philosopher may roll 5d4 in the place of a d20 for a skill check, saving throw, or roll to hit.

    Impossible Odds (Ex)

    At 7th level, once per day, when a warrior philosopher rolls a natural 1 to hit, the roll is instead considered to be a natural 20. This does not apply if he was using any dice other than a d20 to hit.

    Perfect Attack (Ex)

    At 9th level, once per day, a warrior philosopher may consider one attack to be a natural 20 (if he announces this before the attack is rolled) or maximum damage (if he announces this before the damage is rolled).