“The past lives on within each of us. I embrace both the then and the now.”
Archeoviti are elite members of the Archeopatroni. In addition to collecting soul crystals, they are charged with the task of uncovering the mystery of the past. The archeoviti are expected to be living representatives of their ancient heritage. They tend to collect antiques and often wear and use items that are hundreds of years old. Archeoviti embrace the past fully as a way of bringing it into the future.
An archeovitus also has a knack for archeology, and all that comes with that. They are able to expose items hidden by ages or by magic. In addition, they have discovered many arcane secrets along the way that aid them in their quest. The archeovitus is truly a living relic; well versed in ancient history and cultures long dead.
Role: The archeovitus can easily fulfill the role of party leader, and his quest for knowledge, secrets, and magic is often the driving force for adventuring.
Alignment: Archeoviti are usually good aligned, but can be of any alignment. Many have their own individual approach to history and self preservation.
Hit Die: d8
To qualify to become an archoevitus, a character must fulfill all of the following criteria:
The archeovitus’s class skills (and the key ability for each skill) are Appraise (Int), Climb (Str), Disable Device (Dex), Knowledge (any) (Int), Linguistics (Int), Perception (Wis), Survival (Wis), Spellcraft (Int), Use Magic Device (Cha).
Skill Points at Each Level: 8 + Int modifier.
The following are class features of the archeovitus prestige class.
Weapon and Armor Proficiency: Archeoviti are proficient with all simple weapons and light armor (though they wear armor gems instead of actual armor).
This ability is identical to the bard class feature of the same name, and levels in this class stack with levels in any other class that grants a similar ability.
Starting at 2nd level, an archeovitus develops an uncanny knack for navigating through ancient ruins and following antiquated maps. The archeovitus may ignore difficult terrain penalties if that terrain is due to ruins, rubble, or other artificial debris. In addition, an archeovitus gains a +5 bonus to his Survival checks to avoid getting lost in ruins or dungeons.
Also beginning at 2nd level , the archeovitus gains the stonecunning ability. This functions exactly like the dwarf racial trait of the same name, except that the check modifiers are competence bonuses rather than racial bonuses.
At 3rd level, the archeovitus gains the ability to perceive invisible creatures and objects as if they were visible.
Starting at 4th level, if an archeovitus is subjected to an attack that normally allows a Reflex save for half damage, he takes no damage if he makes a successful saving throw. If he already has evasion, he gains improved evasion instead, allowing him to take only half the damage if the saving throw fails.
At 5th level, the archeovitus’s breath of steam racial trait has the additional effects of a solid fog spell. The duration and area of effect of the breath of steam trait do not change. The archeovitus is immune to the solid fog effect that he generates with this ability.
Beginning at 6th level, an archeovitus can use analyze dweomer once per day as a caster of his class level.
Starting at 7th level, an archeovitus can use find the path once per day as a caster of his class level. He can target only himself with this ability. He may use this ability twice per day at 9th level.
Beginning at 8th level, an archeovitus can use legend lore once per day as a caster of his class level. At 10th level, this ability has a maximum casting time of one hour, regardless of how much information is known initially.