Some people find it hard to fight at their level so they attack at the emotions of others until it's easy to best them physically. These people are known as bullies and use fear to achieve their goals. Bullies know how to create fear with little more than a look. When a bully lacks social skills to get a job done he tends to force people to do what he needs. If ever a bully is faced with a person that is beyond his means he tends to switch gears and make them a friend showing respect that almost seems out of place. Bullies make friends for life and it takes a lot to break that bond.

Style Feats: Intimidating Prowess and Weapon Focus (Iron Fist) (1st), Dazzling Display (2nd), Shatter Defenses (7th), Leadership (13th). A pugilist can use these feats even if he does not have the normal prerequisites.

Style Maneuvers:

Force of Personality (Ex): Starting at 5th level the cold uncaring look a bully gives a person unsettles them. When a bully attacks a person under a fear effect he does double the damage of his attack. Should a bully score a critical hit with this attack, the extra damage is not multiplied. Also when a bully uses his Intimidate skill the effects last twice as long.

Peer Pressure (Ex): Starting at 10th level a bully is able to unnerve his foe with a hit. When a bully hits a flat-footed foe that is shaken, he must make a Will save DC = 10 + half the pugilist's level + his Charisma modifier. If the foe fails his save he is frightened for one round. This has no effect on already frightened or panicked foes.

Assault (Ex): Starting at 16th level people just know better than to stand up to a bully. When a bully uses his Dazzling Display feat any foe two Hit Dice lower than the bully will be frightened instead of shaken. Any foe six Hit Dice lower than the bully will become panicked instead of shaken.

Style Mastery:

Scary (Su): Starting at 20th level nothing can escape the fear a bully instills. All the bully's fear effects can  be used on any foe even if the foe is normally immune to fear effects.