Male gnoll cleric
CE Medium humanoid (gnoll)
Init +0; Senses darkvision 60 ft.; Perception +8
Aura overwhelming chaotic evil
AC 22, touch 10, flat-footed 22 (+9 armor, +3 natural)
hp 95 (13d8+37)
Fort +12, Ref +5, Will +12
Speed 30 ft. (20 ft. in armor)
Melee +1 greataxe +17/+12 (1d12+10/×3)
Space 5 ft.; Reach 5 ft.
Special Attacks channel negative energy (1/day, 6d6, DC 13), destructive aura (11 rounds/day), weapon master (11 rounds/day)
Domain Powers (CL 11th; concentration +14)
6/day—battle rage (+5 damage), destructive smite (+5 damage)
Spells Prepared (CL 11th; concentration +14; melee touch +15, ranged touch +9)
6th—blade barrierD (DC 19), heal
5th—quickened divine favor, flame strikeD (DC 18), quickened shield of faith
4th—air walk, baleful polymorph* (DC 17), divine powerD, greater magic weapon
3rd—bestow curse (DC 16), blindness/deafness (DC 16), cure serious wounds, dispel magic, rageD, magic vestment
2nd—bear’s endurance, cure moderate wounds, resist energy, shatterD (DC 15), sound burst (DC 15), summon monster II
1st—cure light wounds (2), doom (DC 14), protection from good, sanctuary, true strikeD
0 (at will)—bleed, detect magic, guidance, resistance
D Domain spell; Domains Destruction, War
* He can prepare this as a 4th-level divine spell.
Str 22, Dex 10, Con 15, Int 10, Wis 17, Cha 6
Base Atk +9; CMB +15 (+17 sunder); CMD 25 (27 vs. sunder)
Feats Armor Proficiency (Heavy), Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Quicken Spell, Weapon Focus (greataxe)
Skills Knowledge (religion) +16, Linguistics +4, Perception +8, Sense Motive +13
Languages Common, Gnoll
SQ spontaneous casting (inflict spells)
Combat Gear wand of cure moderate wounds (27 charges); Other Gear amulet of natural armor +2, masterwork full plate, +1 great axe, belt of giant strength +4, key to area A8.
Battle Rage (Sp)
He can touch a creature as a standard action to give it a +5 bonus on melee damage rolls for 1 round.
Destructive Aura (Su)
He can emit a 30-foot aura of destruction for 11 rounds per day. All attacks made against targets in this aura (including himself) gain a +5 morale bonus on damage and all critical threats are automatically confirmed. These rounds do not need to be consecutive.
Destructive Smite (Su)
He can make a single melee attack with a +5 morale bonus on the damage roll. He must declare the destructive smite before making the attack.
Weapon Master (Su)
He can gain the use of one combat feat for 11 rounds per day. These rounds do not need to be consecutive and he can change the feat chosen each time he uses this ability. He must meet the prerequisites to use these feats. He chooses this feat based on the composition and demonstrated tactics of the heroes facing him.