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Viking (Human Barbarian 2/Fighter 6)


Viking CR 7

XP 3,200
Human barbarian 2/fighter 6
CN Medium humanoid
Init +2; Senses Perception +10

DEFENSE

AC 20, touch 10, flat-footed 18 (+7 armor, +2 Dex, +3 shield, –2 rage)
hp 64 (8 HD; 2d12+6d10+34)
Fort +14, Ref +4, Will +7; +2 vs. fear
Defensive Abilities bravery +2, uncanny dodge

OFFENSE

Speed 40 ft.
Melee +1 battleaxe +16/+11 (1d8+9/19–20/×3) or shortspear +14/+9 (1d6+6)
Ranged throwing axe +11 (1d6+7) or shortspear +10 (1d6+6)
Special Attacks rage (14 rounds per day), rage power (quick reflexes), weapon training (axes +1)

Base Statistics

When not raging, the viking has AC 22, touch 12, flat-footed 20; hp 64; Fort +12, Will +5; Melee +1 battleaxe +14/+9 (1d8+6/19–20/×3) or shortspear +12/+7 (1d6+4); Ranged throwing axe +11 (1d6+5) or shortspear +10 (1d6+4); Str 18, Con 14; CMB +12 (+16 to overrun); Climb +6, Swim +10

STATISTICS

Str 22, Dex 14, Con 18, Int 8, Wis 12, Cha 10
Base Atk +8; CMB +14 (+18 to overrun); CMD 24 (26 vs. overrun)
Feats Athletic, Extra Rage, Great Fortitude, Greater Overrun, Improved Critical (battleaxe), Improved Overrun, Iron Will, Power Attack, Vital Strike
Skills Acrobatics +6 (+10 jump), Climb +8, Craft (ships) +5, Intimidate +5, Perception +10, Profession (sailor) +5, Survival +5, Swim +12
Languages Common
SQ armor training 1, fast movement
Combat Gear potion of bull's strength, potions of divine favor (3); Other Gear +1 chainmail, +1 heavy wooden shield, +1 battleaxe, shortspear, throwing axes (2), boots of the winterlands, feather token (anchor), 5 gp
Boon Vikings can provide fairly safe sea passage to any port within a 1-week sail and can grant a +2 circumstance bonus on the PCs’ Survival checks during that voyage.