Speed 30 ft.
Str 16, Dex 14, Con 16, Int 10, Wis 12, Cha 8
Sellsword (Human Fighter 8)
Sellswords are the ultimate soldiers of fortune, owing loyalty to no one and nothing save cold, hard coins. their only law is that once they are bought, they stay bought; there are no more paydays for a sellsword who proves treacherous. Still, even that law can fade when one’s employer is on the losing side, and a bit of opportunism may help the sellsword live to fight another day. Sellswords can be used as elite imperial guards or shock troops, royal swordmasters, or the heads of fighting academies. Wealthy and powerful individuals might also hire sellswords as expensive bodyguards.
A canny sellsword may travel with a battle mage (CR 8), or a medium and two acolytes (CR 8). A squad of four sellswords might find employ with a merchant prince (CR 11) or bandit lord (CR 12). A bounty hunter can also hire a pair of sellswords to help bring down a dangerous foe (CR 12).
Section 15: Copyright Notice - Pathfinder RPG GameMastery Guide
Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.