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    Knight (Human Aristocrat 2/Paladin 6)


    Knight CR 7

    XP 3,200
    Human aristocrat 2/paladin 6
    LG Medium humanoid
    Init +1; Senses Perception +5
    Aura courage (10 ft.)

    DEFENSE

    AC 23, touch 11, flat-footed 22 (+10 armor, +1 Dex, +2 shield)
    hp 61 (8 HD; 2d8+6d10+19)
    Fort +9, Ref +5, Will +9;
    Defensive Abilities divine grace +2; Immune disease, fear

    Offense

    Speed 20 ft.
    Melee mwk lance +12/+7 (1d8+4/x3) or +1 longsword +12/+7 (1d8+5/19–20) or dagger +11/+6 (1d4+4/19–20)
    Ranged dagger +8 (1d4+4/19–20)
    Special Attacks channel positive energy (DC 15, 3d6), smite evil 2/day (+2 attack and AC, +6 damage)

    Spell-Like Abilities (CL 6th; concentration +8)

    At willdetect evil

    Spells Prepared (CL 3rd; concentration +5)

    1stcure light wounds, divine favor

    Statistics

    Str 18, Dex 12, Con 14, Int 10, Wis 8, Cha 14
    Base Atk +7; CMB +11; CMD 22
    Feats Improved Bull Rush, Mounted Combat, Power Attack, Ride-By Attack, Unseat
    Skills Diplomacy +10, Handle Animal +8, Heal +5, Knowledge (history) +5, Knowledge (nobility) +5, Linguistics +5, Perception +5, Ride +6, Survival +5
    Languages Celestial, Common, Sylvan
    SQ aura of good, divine bond (heavy horse), lay on hands (3d6, 5/day), mercies (fatigued, shaken)
    Gear +1 full plate, masterwork heavy steel shield, +1 longsword, masterwork lance, dagger, silver holy symbol, heavy horse (combat trained) with chain shirt barding and military saddle, 420 gp
    Boon A knight can vouch for a PC, the knight’s sterling reputation enabling the character to avoid or lessen a punishment. The knight can also grant a character entry into a tourney or a meeting with his liege with a +5 bonus on one Diplomacy check.