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Sorcerer Hunter (Human Barbarian 2 / Fighter 6)

Sorcerer Hunter
CR 7
XP 3,200
Male barbarian 2/fighter 6
N Medium humanoid (human)
Init +1; Senses Perception +9


AC 20, touch 10, flat-footed 19 (+7 armor, +1 deflection, +1 Dex, –2 rage, +3 shield)
102 (2d12+6d10+56)
+14, Ref +3, Will +6; +2 vs. fear
Defensive Abilities
bravery +2, uncanny dodge


Speed 40 ft.
+1 battleaxe +15/+10 (1d8+8/×3)
mwk shortbow +10/+5 (1d6/×3)
Special Attacks
rage (10 rounds/day), rage power (superstition +2), weapon training (axes +1)

Before Combat
If he has a chance to show off his prowess before the fight starts, he uses his Dazzling Display feat to cow enemies. His relative inexperience with battle magic means that he avoids reliance on spellcasters, though he is willing to accept beneficial spells if the opportunity presents itself. If he expects to be outnumbered or fighting a powerful opponent, he drinks his potion of bull’s strength in preparation for battle.
During Combat
Wielding the prince’s axe, he relies on his rage and Power Attack feat to maximize damage. He likes to sunder enemy weapons, and uses his Step Up and Disruptive Feats to press the attack against lightly armored enemies and spellcasters.
He believes that he has a destiny to fulfill. As such, he does not waste his time with fights that do not serve his cause, nor with battles he cannot win. If he is reduced to 20 or fewer hit points, he retreats. He also retreats from an obviously superior foe. If he is convinced that he is working toward the destruction of the sorcerer, he is implacable and will seek any advantage.


When not raging, his stats are:
AC 22, touch 12, flat-footed 21; hp 86; Fort +12, Will +8
Melee +1 battleaxe +13/+8 (1d8+6/×3)
Str 14, Con 18; CMB +10; Skills Climb +8, Swim +6


Str 18, Dex 12, Con 22, Int 8, Wis 10, Cha 14
Base Atk
+8; CMB +12 (+14 sunder); CMD 21 (23 vs. sunder)
Feats Dazzling Display, Disruptive,
Improved Sunder , Iron Will, Power Attack, Step Up, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe)
Skills Climb +10, Heal +2, Knowledge (geography) +1, Knowledge (nature) +3, Perception +9, Survival +8, Swim +8
Languages Common
SQ armor training 1, fast movement
Combat Gear potion of cure moderate wounds, potion of bull’s strength; Other Gear +1 breastplate, +1 heavy wooden shield, +1 battleaxe, masterwork short bow with 20 arrows, ring of protection +1, 363 gp