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    Paranoid Wizard (Human Wizard 10)


    Wizard CR 9

    XP 6,400
    Male human wizard 10
    NG Medium humanoid
    Init +1; Senses Perception –1

    DEFENSE

    AC 16, touch 12, flat-footed 15 (+4 armor, +1 deflection, +1 Dex)
    hp 62 (10d6+20)
    Fort +5, Ref +4, Will +8

    OFFENSE

    Speed 30 ft.
    Melee mwk alchemical silver dagger +6 (1d4–1/19–20)
    Special Attacks hand of the apprentice (7/day), metamagic mastery (2/day)
    Wizard Spells Prepared (CL 10th; concentration +14)

    5thempowered lightning bolt (DC 19), prying eyes
    4th
    confusion (DC 18), silent deep slumber (DC 18), dimension door, wall of fire (DC 18)
    3rd
    extended acid arrow, fireball (DC 17), mass dazzling blade, haste
    2nd
    fog cloud, resist energy (2), rope trick, scorching ray
    1st
    alarm, mage armor (pre-cast), ray of enfeeblement (DC 15), shield, shocking grasp
    0 (at will)
    dancing lights, detect magic, open/close, read magic

    STATISTICS

    Str 10, Dex 12, Con 14, Int 18, Wis 8, Cha 14
    Base Atk +5; CMB +5; CMD 17
    Feats Brew Potion, Combat Casting, Craft Wand, Craft Wondrous Item, Empower Spell, Extend Spell, Iron Will, Scribe Scroll, Silent Spell
    Skills Appraise +17, Fly +14, Knowledge (arcana) +17, Knowledge (geography) +17, Knowledge (history) +17, Knowledge (planes) +17, Ride +11, Spellcraft +17
    Languages Abyssal, Common, Draconic, Elven, Infernal
    SQ arcane bond (ring)
    Combat Gear potion of cure moderate wounds, wand of invisibility (44 charges), wand of mount (28 charges); Other Gear masterwork alchemical silver dagger, brooch of shielding, ring of counterspells (hold monster), ring of protection +1, spell component pouch, spellbook, writing equipment, 243 gp
    PC Gear +33,250 gp