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    Survivalist (Human Ranger 3/Rogue 7)


    Survivalist CR 9

    XP 6,400
    Male human ranger 3/rogue (survivalist) 7
    LE Medium humanoid (human)
    Init +3; Senses Perception +13

    DEFENSE

    AC 20, touch 14, flat-footed 16 (+6 armor, +3 Dex, +1 dodge)
    hp 64 (10 HD; 3d10+7d8+17)
    Fort +6, Ref +11, Will +5
    Defensive Abilities evasion, uncanny dodge

    OFFENSE

    Speed 30 ft.
    Melee +1 trident +9/+4 (1d8+3) or short sword +8 (1d6+1/19–20)
    Ranged mwk light crossbow +12 (1d8/19–20)
    Special Attacks favored enemy (humans +2), sneak attack +4d6
    Spell-Like Abilities (CL 7th; concentration +8)

    1/dayendure elements

    STATISTICS

    Str 14, Dex 16, Con 12, Int 13, Wis 10, Cha 13
    Base Atk +8; CMB +11; CMD 24
    Feats Agile Maneuvers, Combat Expertise, Combat Reflexes, Dodge, Endurance, Improved Feint, Iron Will, Two-Weapon Fighting
    Skills Bluff +14, Disguise +14, Escape Artist +16, Intimidate +14, Knowledge (dungeoneering) +10, Knowledge (geography) +8, Knowledge (nature) +8, Perception +13, Stealth +16, Survival +13, Swim +15
    Languages Common, Polyglot
    SQ favored terrain (swamp +2), hardy, rogue talents (fast stealth, resiliency, surprise attack), track +1, wild empathy +4
    Combat Gear potions of cure moderate wounds (2), potion of invisibility; Other Gear +1 mithral scale mail, +1 trident, masterwork light crossbow with 20 bolts, short sword, belt of mighty constitution +2