Male orc fighter 10
CE Medium humanoid (orc)
Init +0; Senses darkvision 60 ft.; Perception +8
AC 23, touch 12, flat-footed 22 (+10 armor, +1 deflection, +1 dodge, +1 natural)
hp 55 (10d10)
Fort +7, Ref +4, Will +4; +3 vs. fear
Defensive Abilities bravery +3, ferocity
Weaknesses light sensitivity
Speed 30 ft.
Melee +1 guisarme +17/+12 (2d4+7/19–20/×3) or +1 spiked armor +16/+11 (1d6+5)
Ranged javelin +10/+5 (1d6+4)
Special Attacks weapon training (pole arms +2, close +1)
Before Combat When he is about to enter battle, he uses intimidate to shake up his foes and orders his followers into a battle line. Typically, he brings an orc cleric onto the battlefield as his cohort to cast spells that improve his fighting ability, such as bless.
During Combat He uses reach to his advantage. He shifts about the battlefield, relying on his minions to block opponents while he steps into areas that will allow his reach to strike enemies with impunity. If an enemy closes past his reach, he batters the opponent with armor spikes but steps away as soon as an opening is available. He uses Improved Trip with his guisarme to knock down advancing opponents and then makes attacks of opportunity when they stand up within his reach.
Morale If confronted by a clearly superior opponent, or one that he can’t easily harm, he runs away. He also flees if an opponent reduces him to 20 hit points or fewer or a single attack deals him 20 or more points of damage. Thanks to his armor training and his Run feat, he can usually outrun his opponents. He Sacrifices his own troops to achieve a significant victory or save his own life.
Str 18, Dex 10, Con 8, Int 14, Wis 10, Cha 12
Base Atk +10; CMB +14 (+16 trip); CMD 25 (27 vs. trip)
Feats Combat Expertise, Critical Focus, Dodge, Improved Critical (guisarme), Improved Trip, Intimidating Prowess, Leadership, Persuasive, Power Attack, Run, Toughness
Skills Diplomacy +11, Intimidate +22, Knowledge (History) +8, Knowledge (Local) +8, Perception +8, Ride +5, Survival +10
Languages Common, Dwarven, Elven, Orc
SQ armor training 2, weapon familiarity
Combat Gear potion of cure moderate wounds; Other Gear +1 full plate with +1 spikes, +1 guisarme, javelins (4), amulet of natural armor +1, cloak of resistance +1, ring of protection +1, 200 gp
His Leadership score is 12. His cohort is an 8th-level orc cleric. His most loyal followers include 2 orc berserkers, 2 orc shamans, and 4 orc skolls. The rest of his horde consists of 50 mercenary Orc warriors.