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    Priest (Human Cleric 9)

    priest CR 8

    XP 4,800
    Human cleric 9
    LN Medium humanoid
    Init +1; Senses Perception +8

    DEFENSE

    AC 26, touch 11, flat-footed 25 (+11 armor, +1 Dex, +4 shield)
    hp 70 (9d8+30)
    Fort +9, Ref +5, Will +11

    OFFENSE

    Speed 20 ft.
    Melee +1 merciful morningstar +9/+4 (1d8+3 plus 1d6 nonlethal) or dagger +8/+3 (1d4+2/19–20)
    Ranged mwk light crossbow +8 (1d8/19–20) or dagger +7 (1d4+2/19–20)
    Special Attacks channel positive energy 5/day (DC 14, 5d6), staff of order (4 rounds, 1/day)

    Domain Spell-Like Abilities (CL 9th, concentration +13)

    7/day—rebuke death, touch of law

    Cleric Spells Prepared (CL 9th, concentration +13)

    5thbreath of lifeD, righteous might
    4thair walk, freedom of movement, order's wrathD (DC 18), spell immunity
    3rd
    daylight, dispel magic, magic circle against chaosD, prayer, searing light
    2ndaid, bull’s strength, cure moderate woundsD, delay poison, spiritual weapon, status
    1st
    bless, detect chaos, divine favor (2), protection from chaosD, shield of faith
    0 (at will)create water, detect magic, detect poison, stabilize

    D domain spell; Domains Healing, Law

    STATISTICS

    Str 14, Dex 12, Con 14, Int 8, Wis 18, Cha 10
    Base Atk +6; CMB +8; CMD 19
    Feats Armor Proficiency (heavy), Craft Magic Arms and Armor, Extra Channel, Shield Focus, Toughness, Vital Strike
    Skills Diplomacy +5, Heal +10, Knowledge (religion) +10, Perception +8, Sense Motive +8, Spellcraft +11
    Languages Common
    SQ healer’s blessing
    Gear +2 full plate, +2 heavy wooden shield, +1 merciful morningstar, masterwork light crossbow with 10 bolts, dagger, cloak of resistance +1, healer’s kit
    Boon A priest can accompany PCs or send a patrol of four temple guards to assist them for up to 3 days. She can also craft magical arms and armor at a 10% discount.