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    Merchant and Craftsman (Dwarf Expert 9)


    Merchant and Craftsman
    CR 8

    XP 4,800
    Male dwarf expert 9
    LN Medium humanoid (dwarf)
    Init +0; Senses darkvision 60 ft.; Perception +13

    DEFENSE

    AC 15, touch 10, flat-footed 15 (+5 armor)
    hp 69 (9d8+29)
    Fort +9, Ref +4, Will +8; +2 racial bonus on saving throws against poison, spells, and spell-like abilities
    Defensive Abilities defensive training, hardy

    OFFENSE

    Speed 20 ft.
    Melee +1 warhammer +9 (1d8+3)

    STATISTICS

    Str 14, Dex 11, Con 16, Int 14, Wis 12, Cha 8
    Base Atk +6; CMB +8; CMD 18 (22 vs. bull rush and trip while standing on the ground)
    Feats Craft Magic Arms and Armor, Endurance, Great Fortitude, Master Craftsman (Craft [armorsmithing], Craft [weaponsmithing]), Toughness
    Skills Appraise +14, Craft (armorsmithing) +16, craft (weaponsmithing) +16, Intimidate +11, Knowledge (engineering) +14, Knowledge (local), Perception +13, Sense Motive +13; Racial Modifiers +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones
    Languages Common, Dwarven, Giant, Gnome
    SQ greed, hatred, slow and steady, stonecunning, weapon familiarity
    NPC Gear +1 chain shirt, +1 heavy mace, cloak of resistance +1, masterwork artisan tools (2) (armorsmithing and weaponsmithing)