Male human fighter 2/cleric 7
CE Medium humanoid (human)
Init +4; Senses Perception +3
Aura evil, chaos
AC 21, touch 10, flat-footed 21 (+11 armor)
hp 72 (2d10+7d8+25)
Fort +10, Ref +4, Will +8
Speed 20 ft.
Melee +1 greataxe +14/+9 (1d12+8/x3) or Power Attack +1 greataxe +12/+7 (1d12+14/x3)
Special Attacks battle rage 4/day, channel smite, channel negative energy 4d6 (DC 14) 4/day, destructive smite 4/day,
Cleric Spells Prepared (CL 7th; concentration +10 (+14 defensive); touch +12)
4th—poison (DC 17), divine powerD
3rd—rageD, cure serious wounds, dispel magic, water breathing
2nd—bull's strength, death knell (DC 15), hold person (DC 15), lesser restoration, spiritual weaponD
1st—command (DC 14), deathwatch, inflict light wounds (DC 14), true strikeD, sanctuary (DC 14), shield of faith
0—stabilize, guidance, light, resistance
D Domain spell; Domains Destruction, War
Before Combat His first act when he thinks combat is imminent is to cast bull's strength (his statistics already reflect this).
During Combat At the beginning of combat, he casts divine power and then attacks in melee. He relies on his offensive spells to fight against foes at range.
Morale If brought below 20 hit points, he casts sanctuary and attempts to escape into a nearby body of water and cast water breathing. He then lets his armor sink him to the bottom and seeks to warn his allies of danger.
Str 20, Dex 10, Con 14, Int 8, Wis 16, Cha 12
Base Atk +7; CMB +12 (+14 to bull rush); CMD 22 (24 vs. bull rush)
Feats Channel Smite, Combat Casting, Craft Wand, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus (greataxe)
Skills Intimidate +11, Knowledge (local) +5, Knowledge (religion) +8
Languages Common, one other
SQ spontaneous casting (inflict spells)
Combat Gear wand of cure moderate wounds (37 charges); Other Gear +2 full plate, +1 greataxe, obsidian and gold unholy symbol worth 140 gp
He statistics without any spells precast are:
Melee +1 greataxe +12/+7(1d12+5/x3); Str 16; CMB +10; CMD 20; touch attack +10