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    Desert Cleric of Destruction (Human Fighter 2/Cleric 7)

    This imposing armored man wears a face-plate engraved with the design of a toothy, gaping maw.

    Cleric CR 8

    XP 4,800
    Male human fighter 2/cleric 7
    CE Medium humanoid (human)
    Init +4; Senses Perception +3
    Aura evil, chaos

    DEFENSE

    AC 21, touch 10, flat-footed 21 (+11 armor)
    hp 72 (2d10+7d8+25)
    Fort +10, Ref +4, Will +8

    OFFENSE

    Speed 20 ft.
    Melee +1 greataxe +14/+9 (1d12+8/x3) or Power Attack +1 greataxe +12/+7 (1d12+14/x3)
    Special Attacks battle rage 4/day, channel smite, channel negative energy 4d6 (DC 14) 4/day, destructive smite 4/day,
    Cleric Spells Prepared (CL 7th; concentration +10 (+14 defensive); touch +12)

    4thpoison (DC 17), divine powerD
    3rdrageD, cure serious wounds, dispel magic, water breathing
    2ndbull's strength, death knell (DC 15), hold person (DC 15), lesser restoration, spiritual weaponD
    1stcommand (DC 14), deathwatch, inflict light wounds (DC 14), true strikeD, sanctuary (DC 14), shield of faith
    0stabilize, guidance, light, resistance

    D Domain spell; Domains Destruction, War

    TACTICS

    Before Combat His first act when he thinks combat is imminent is to cast bull's strength (his statistics already reflect this).

    During Combat At the beginning of combat, he casts divine power and then attacks in melee. He relies on his offensive spells to fight against foes at range.

    Morale If brought below 20 hit points, he casts sanctuary and attempts to escape into a nearby body of water and cast water breathing. He then lets his armor sink him to the bottom and seeks to warn his allies of danger.

    STATISTICS

    Str 20, Dex 10, Con 14, Int 8, Wis 16, Cha 12
    Base Atk +7; CMB +12 (+14 to bull rush); CMD 22 (24 vs. bull rush)
    Feats Channel Smite, Combat Casting, Craft Wand, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus (greataxe)
    Skills Intimidate +11, Knowledge (local) +5, Knowledge (religion) +8
    Languages Common, one other
    SQ spontaneous casting (inflict spells)
    Combat Gear wand of cure moderate wounds (37 charges); Other Gear +2 full plate, +1 greataxe, obsidian and gold unholy symbol worth 140 gp

    Base Statistics

    He statistics without any spells precast are:

    Melee +1 greataxe +12/+7(1d12+5/x3); Str 16; CMB +10; CMD 20; touch attack +10