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    Verdant Sorcerer (Human Sorcerer 9)


    Sorcerer CR 8

    XP 4,800
    Male human sorcerer 9
    CE Medium humanoid
    Init +6; Senses Perception +0

    DEFENSE

    AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
    hp 58 (9d6+27)
    Fort +6, Ref +6, Will +7; +4 vs. poison and sleep

    OFFENSE

    Speed 30 ft.
    Melee dagger +3 (1d4–1/19–20)
    Ranged dagger +6 (1d4–1/19–20)
    Bloodline Spell-Like Abilities (CL 9th; concentration +14)

    8/daytanglevine

    Sorcerer Spells Known (CL 9th; concentration +14)

    4th (5)acid pit (DC 19), command plants (DC 19), shadow conjuration (DC 19)
    3rd (7)blink, dispel magic, fly, haste, invisibility sphere, sheet lightning (DC 18), speak with plants, tiny hut
    2nd (7)barkskin, false life, greensight, mirror image, scorching ray (2), stone call, web (DC 17)
    1st (8)color spray (DC 16), endure elements, entangle (DC 16), feather fall, hydraulic push, jump, mage armor, magic missile, shocking grasp
    0 (at will)dancing lights, detect magic, ghost sound (DC 15), mage hand, mending, message, prestidigitation, read magic
    Bloodline
    verdant

    STATISTICS

    Str 8, Dex 14, Con 14, Int 12, Wis 10, Cha 20
    Base Atk +4; CMB +3; CMD 15
    Feats Combat Casting, Eschew Materials, Expanded Arcana, Extend Spell, Improved Initiative, Lingering spell, Persistent Spell, Toughness
    Skills Bluff +10, Craft (alchemy) +10, Fly +10, Handle Animal +9, Intimidate +9, Knowledge (arcana) +5, Knowledge (nature) +10, Profession (gardener) +4, Profession (herbalist) +4, Spellcraft +13, Use Magic Device +15
    Languages Common, Polyglot, Sylvan
    SQ bloodline arcana, massmorph, photosynthesis
    Combat Gear lesser metamagic rod (lingering); Other Gear dagger, cloak of resistance +1, headband of alluring charisma +2, portable alchemist’s lab, spell component pouch
    PC Gear +24,923 gp