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    First Mate (Human Expert 4/Fighter 5)


    First Mate CR 8

    XP 4,800
    Human expert 4/fighter 5
    N Medium humanoid
    Init +4; Senses Perception +10

    DEFENSE

    AC 21, touch 14, flat-footed 17 (+7 armor, +4 Dex)
    hp 63 (9 HD; 4d8+5d10+18)
    Fort +7, Ref +6, Will +6; +1 vs. fear
    Defensive Abilities bravery +1

    OFFENSE

    Speed 30 ft.
    Melee +1 shortsword +15/+10 (1d6+6/17–20) or +1 shortsword +13/+8 (1d6+6/17–20), +1 shortsword +13/+8 (1d6+5/17–20) or +1 shortsword +13/+8 (1d6+6/17–20), mwk whip +11 (1d3+1 nonlethal)
    Ranged mwk heavy crossbow +13 (1d10/19–20)
    Space 5 ft.; Reach 5 ft. (15 ft. with whip)
    Special Attacks weapon training (light blades +1)

    STATISTICS

    Str 14, Dex 18, Con 14, Int 8, Wis 12, Cha 10
    Base Atk +8; CMB +10; CMD 24
    Feats Athletic, Exotic Weapon Proficiency (whip), Improved Critical (shortsword), Improved Two-Weapon Fighting, Quick Draw, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (shortsword), Weapon Specialization (shortsword)
    Skills Acrobatics +13, Climb +10, Craft (ships) +5, Intimidate +5, Knowledge (geography) +3, Knowledge (nature) +3, Linguistics +3, Perception +10, Perform (sing) +4, Perform (wind) +4, Profession (sailor) +12, Survival +5, Swim +13
    Languages Aquan, Common
    SQ armor training 1
    Combat Gear potion of water breathing, feather tokens (anchor, fan); Other Gear +1 breastplate, +1 shortswords (2), masterwork heavy crossbow with 10 bolts, masterwork whip, ring of swimming, everburning torch, musical instrument (concertina or fife)
    Boon A first mate can arrange for PCs to meet with a captain or merchant prince of their acquaintance, with a +2 circumstance bonus on Diplomacy checks because of the first mate’s reputation. He can also accompany PCs with a longboat and crew of four shipmates for up to 1 day.