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    Wizard Extraordinaire (Human Universalist 7)


    Wizard Extraordinaire
    CR 6

    XP 2,400
    Male human universalist 7
    N Medium humanoid (human)
    Init +2; Senses Perception +6 (+8 while his familiar is within arm's reach)

    DEFENSE

    AC 12, touch 12, flat-footed 10 (+2 Dex)
    hp 34 (7d6+7)
    Fort +4, Ref +5, Will +7

    OFFENSE

    Speed 30 ft.
    Melee masterwork quarterstaff +3 (1d6-1)
    Special Attacks hand of the apprentice (5/day)
    Wizard Spells Prepared (CL 7th; concentration +12)

    4th--arcane eye, dimension door
    3rd--arcane sight, fireball (DC 18), fly
    2nd--arcane lock, invisibility, magic mouth, scorching ray
    1st--mage armor (2), magic missile (3), unseen servant
    0--detect magic, mending, prestidigitation, read magic

    STATISTICS

    Str 8, Dex 14, Con 12, Int 20, Wis 8, Cha 14
    Base Atk +3; CMB +2; CMD 15
    Feats Brew Potion, Combat Casting, Craft Wand, Craft Wondrous Item, Iron Will, Magical Aptitude, Scribe Scroll
    Skills Bluff +9, Disguise +9, Knowledge (arcana) +15, Knowledge (dungeoneering) +15, Knowledge (nature) +15, Knowledge (planes) +15, Linguistics +15, Perception +6 (+8 while his familiar is within arm's reach), Spellcraft +17
    Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Elven, Ignan, Infernal, Sylvan, Terran, Undercommon
    SQ arcane bond (owl familiar), cantrips
    NPC Gear cloak of resistance +1, disguise kit, fake beard, headband of vast intelligence +2 (perception), masterwork quarterstaff