Female human cleric 7
NE Medium humanoid (human)
Init -1; Senses Perception +3
AC 19, touch 12, flat-footed 19 (+7 armor, +3 deflection, –1 Dex)
hp 56 (7d8+21)
Fort +6, Ref +1, Will +8
Speed 20 ft.
Melee +1 scythe +9 (2d4+4/x4)
Ranged hand of the acolyte +1 scythe +10 (2d4+4/x4)
Special Attacks channel negative energy 5/day (DC 17, 4d6), hand of the acolyte (6/day)
Domain Spell-Like Abilities (CL 7th; concentration +10)
6/day—bleeding touch (3 rounds)
Cleric Spells Prepared (CL 7th; concentration +10)
4th—death wardD, unholy blight (DC 17)
3rd—animate deadD, bestow curse (DC 16), blindness/deafness (DC 16), dispel magic
2nd—death knellD (DC 15), desecrate, hold person (DC 15), silence (DC 15), spiritual weapon
1st—cause fearD (DC 14), command (DC 14), detect undead, divine favor, protection from good, shield of faith
0 (at will)—bleed (DC 13), detect magic, read magic, resistance
D Domain spell; Domains Death, Magic
Before Combat A curate casts shield of faith before combat.
During Combat A curate bolsters her undead allies with desecrate on the first round of combat. Thereafter, she attacks at range with hand of the acolyte or her spells, using her undead allies for cover. If forced into melee combat, she casts divine favor and attacks with her scythe.
Morale A curate fights to the death.
Base Statistics Without shield of faith, a curate’s statistics are AC 16, touch 9, flatfooted 16.
Str 14, Dex 8, Con 13, Int 10, Wis 16, Cha 14
Base Atk +5; CMB +7; CMD 19
Feats Combat Casting, Command Undead, Improved Channel, Toughness, Weapon Focus (scythe)
Skills Heal +7, Knowledge (arcana) +5, Knowledge (religion) +10, Sense Motive +10, Spellcraft +10
Combat Gear potion of cure serious wounds, unholy water (4 flasks); Other Gear +1 breastplate, +1 scythe, pearl of power (1st level) , onyxes worth 450 gp, silver dust worth 25 gp, spell component pouch, silver unholy symbol