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    Jeweler/Trapsmith (Gnome Expert 7)


    Jeweler/Trapsmith CR 6

    XP 2,400
    Female gnome expert 7
    N Small humanoid (gnome)
    Init +6; Senses low-light vision; Perception +11

    DEFENSE

    AC 18, touch 13, flat-footed 16 (+5 armor, +2 Dex, +1 size)
    hp 15 (7d8+14)
    Fort +4, Ref +6, Will +4; +2 bonus against illusion spells or effects
    Defensive Abilities defensive training, illusion resistance

    OFFENSE

    Speed 20 ft.
    Melee +1 mithral dagger +7 (1d3+1/19-20)
    Spell-Like Abilities (CL 7th; concentration +8)

    1/day--dancing lights (DC 11), ghost sound (DC 11), prestidigitation, speak with animals

    STATISTICS

    Str 10, Dex 14, Con 15, Int 16, Wis 8, Cha 12
    Base Atk +5; CMB +4; CMD 16
    Feats Improved Initiative, Lightning Reflexes, Skill Focus (craft [jewelry], craft [traps])
    Skills Appraise +13, Diplomacy +11, Craft (jewelry) +13, Craft (traps) +18, Knowledge (dungeoneering) +13, Knowledge (engineering) +13, Knowledge (nobility) +13, Perception +11, Sense Motive +9, Stealth +6; Racial Modifiers Craft (traps) +2, Perception +2
    Languages Common, Draconic, Dwarven, Elven, Gnome, Sylvan
    SQ gnome magic, hatred, keen senses, obsessive, weapon familiarity
    NPC Gear +1 chain shirt, +1 jewel encrusted mithral dagger (300 gp worth of jewels), various jewelry (200 gp)