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    Holy Warrior (Human Paladin 7)


    Holy Warrior CR 6

    XP 2,400
    Human paladin 7
    LG Medium humanoid
    Init +3; Senses Perception +4
    Aura courage (10 ft.)

    DEFENSE

    AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
    hp 51 (7d10+13)
    Fort +8, Ref +7, Will +6
    Defensive Abilities divine grace +2; Immune disease, fear

    OFFENSE

    Speed 20 ft.
    Melee +1 greatsword +10/+5 (2d6+4/19–20) or lance +9/+4 (1d8+3/x3) or dagger +9/+4 (1d4+2/19–20)
    Ranged +1 composite longbow +11/+11/+6 (1d8+3/x3) or dagger +10 (1d4/19–20)
    Special Attacks smite evil (3/day, +2 attack and AC, +7 damage)

    Spell-Like Abilities (CL 7th; concentration +9)

    At Willdetect evil

    Paladin Spells Prepared (CL 4th; concentration +6)

    2ndeagle’s splendor
    1stbless weapon, divine favor

    STATISTICS

    Str 14, Dex 17, Con 12, Int 10, Wis 8, Cha 14
    Base Atk +7; CMB +9; CMD 22
    Feats Deadly Aim, Manyshot, Point Blank Shot, Power Attack, Rapid Shot
    Skills Craft (armor) +4, Craft (weapons) +4, Diplomacy +6, Handle Animal +6, Heal +4, Knowledge (nobility) +4, Knowledge (religion) +4, Perception +4, Ride +10, Sense Motive +4
    Languages Common
    SQ aura of good, channel positive energy (DC 15, 4d6), divine bond (weapon +1), lay on hands (3d6, 5/day), mercies (fatigued, dazed)
    Gear +1 breastplate, +1 greatsword, +1 composite longbow (+2 Str) with 20 arrows, 10 cold iron arrows, and 10 alchemical silver arrows, dagger, lance, silver holy symbol, light horse (combat trained) with military saddle
    Boon A holy warrior can accompany the PCs for up to 3 days on a mission consistent with his alignment or can send a squad of up to four temple guards (as guards) for 1 day.