Navigation

    Bestiary‎ > ‎NPCs‎ > ‎NPCs (CR 6)‎ > ‎

    Highwayman (Human Fighter 4/Rogue 3)


    Highwayman CR 6

    XP 2,400
    Human fighter 4/rogue 3
    CN Medium humanoid
    Init +4; Senses Perception +7

    DEFENSE

    AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
    hp 53 (7 HD; 4d10+3d8+18)
    Fort +8, Ref +9, Will +2; +1 vs. fear
    Defensive Abilities bravery +1, evasion, trap sense +1

    OFFENSE

    Speed 30 ft.
    Melee +1 spiked chain +12/+7 (2d4+4) or sap +10/+5 (1d6+1 nonlethal)
    Ranged mwk composite longbow +11/+6 (1d8+1/x3)
    Special Attacks sneak attack +2d6

    STATISTICS

    Str 12, Dex 18, Con 14, Int 13, Wis 8, Cha 10
    Base Atk +6; CMB +10 (+14 when tripping); CMD 21 (23 vs. trip)
    Feats Agile Maneuvers, Combat Expertise, Deceitful, Exotic Weapon Proficiency (spiked chain), Greater Trip, Improved Feint, Improved Trip, Weapon Finesse, Weapon Focus (spiked chain), Weapon Specialization (spiked chain)
    Skills Acrobatics +14, Appraise +5, Bluff +12, Climb +5, Disable Device +11, Disguise +14, Escape Artist +10, Intimidate +4, Perception +7 (+8 to find traps), Ride +9, Sleight of Hand +8, Stealth +14, Swim +5
    Languages Common, Halfling
    SQ armor training 1, rogue talent (finesse rogue), trapfinding +1
    Combat Gear potion of invisibility; Other Gear +1 chain shirt, +1 spiked chain, masterwork composite longbow (+1 Str) with 20 arrows, sap, cloak of resistance +1, disguise kit, light horse (combat trained) with saddle, silk rope, smokestick, thieves’ tools
    Boon Highwaymen can allow the PCs to pass without being robbed, or they could attempt to steal an item or deliver a secret message directly to an NPC.