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    Pit Boss (Human Monk 2/Fighter 4)


    Pit Boss
    CR 6
    XP 2,400
    Male human monk 2/fighter 4
    NE Medium humanoid (human)
    Init +6; Senses Perception +8

     DEFENSE

    AC 16, touch 14, flat-footed 14 (+2 armor, +2 Dex, +2 Wis)
    hp
    46 (2d8+4d10+12)
    Fort
    +9, Ref +6, Will +8; +1 vs. fear
    Defensive Abilities
    bravery, evasion

     OFFENSE

    Speed 30 ft.
    Melee
    unarmed strike +11 (1d6+7), unarmed strike (flurry of blows) +10/+10/+5 (1d6+7)

    Special Attacks
    flurry of blows, Stunning Fist, unarmed strike

    Tactics
    Before Combat He downs a potion of bull’s strength before any serious fight.
    During Combat He flanks with one of his goons and delivers powerful stunning fists every round. He favors spellcasters if can get to them.
    Morale He does not fight at all if the PCs are doing his work for him, but in a fight against the PCs he gives it his all and fights to the death rather than face his master’s wrath.

     STATISTICS

    Str 16, Dex 15, Con 14, Int 10, Wis 14, Cha 12
    Base Atk +5; CMB +8; CMD 20
    Feats Alertness, Deflect Arrows, Improved Initiative, Iron Will, Persuasive, Skill Focus (Intimidate), Stunning Fist, Power Attack, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)
    ,
    Skills
    Acrobatics +9, Bluff +7, Climb +10, Diplomacy +3, Intimidate +15, Perception +8, Sense Motive +4, Stealth +9
    Languages
    Common
    SQ armor training

    Combat Gear potion of bull's strength (3), potion of cure moderate wounds (3); Other Gear amulet of mighty fists +2, bracers of armor +2, battleaxe, can of blood-bark chaw, pouch with 15 gp, a simple gold wedding band (10 gp; he never speaks about this ring).

    Base Statistics
    Without bull’s strength, make the following adjustments:
    Melee unarmed strike +9 (1d6+5), unarmed strike +7/+7 (1d6+5)
    Str 12, Climb +8