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    Shaman (Human Adept 5)


    shaman CR 5

    XP 1,600
    Human adept 7
    N Medium humanoid
    Init –1; Senses Perception +1

    DEFENSE

    AC 12, touch 9, flat-footed 12 (+3 armor, –1 Dex)
    hp 31 (7d6+7)
    Fort +3, Ref +1, Will +6

    OFFENSE

    Speed 30 ft.
    Melee mwk sickle +4 (1d6)

    Adept Spells Prepared (CL 7th; concentration +8)

    2ndcure moderate wounds, web (DC 13)
    1stbless, command (DC 12), cure light wounds, obscuring mist
    0guidance, stabilize, touch of fatigue (DC 11)

    STATISTICS

    Str 10, Dex 8, Con 12, Int 12, Wis 13, Cha 11
    Base Atk +3; CMB +3; CMD 12
    Feats Brew Potion, Combat Casting, Craft Wand, Improved Familiar, Self-Sufficient
    Skills Craft (alchemy) +10, Heal +12, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (religion) +6, Profession (herbalist) +10, Spellcraft +6, Survival +13
    Languages Common, Ignan
    SQ summon familiar (smoke mephit)
    Combat Gear wand of burning hands (CL 5, 50 charges), wand of cure moderate wounds (50 charges), alchemist's fire (2); Other Gear masterwork studded leather, masterwork sickle, wooden holy symbol, 4 gp
    Boon A shaman can craft potions for PCs at a 10% discount or make up to three knowledge checks on their behalf. a shaman can also give them a sacred token that grants a +2 circumstance bonus on Diplomacy checks with tribes within a 20-mile radius.