Navigation

    Bestiary‎ > ‎NPCs‎ > ‎NPCs (CR 5)‎ > ‎

    Raider (Human Barbarian 6)


    Raider CR 5

    XP 1,600
    Human barbarian 6
    CN Medium humanoid
    Init +2; Senses Perception +8

    DEFENSE

    AC 15, touch 11, flat-footed 12 (+4 armor, +2 Dex, +1 dodge, –2 rage)
    hp 67 (6d12+28)
    Fort +9, Ref +4, Will +5
    Defensive Abilities improved uncanny dodge, trap sense +2

    OFFENSE

    Speed 40 ft.
    Melee mwk spear +12/+7 (1d8+7/x3) or kukri +11/+6 (1d4+5/18–20)
    Ranged mwk composite longbow +9/+4 (1d8+3/x3)
    Special Attacks rage (16 rounds/day), rage powers (animal fury, no escape, scent)

    TACTICS

    Base Statistics When not raging, the raider has AC 17, touch 13, flat-footed 14; hp 55; Fort +7, Will +3; Melee mwk spear +10/+5 (1d8+4/x3) or kukri +9/+4 (1d4+3/18–20); Str 17, Con 14; CMB +9; Climb +9, Swim +7

    STATISTICS

    Str 21, Dex 14, Con 18, Int 10, Wis 12, Cha 8
    Base Atk +6; CMB +11; CMD 22
    Feats Dodge, Mobility, Point Blank Shot, Shot on the Run
    Skills Acrobatics +11 (+15 jump), Climb +11, Intimidate +8, Knowledge (nature) +6, Perception +8, Survival +7, Swim +9
    Languages Common
    SQ fast movement
    Combat Gear oil of magic weapon, potion of expeditious retreat, thunderstone; Other Gear +1 studded leather, javelin of lightning, kukri, masterwork composite longbow (+3 Str) with 40 arrows, masterwork spear, 1 gp
    Boon Raiders can assist the PCs in ascending high mountain peaks, cliffs, or passes, while warning them of dangerous areas and hidden locales (+2 circumstance bonus for 1 week on Perception and Survival checks within a 10-mile radius).