Speed 30 ft.
Bloodline Spell-Like Abilities (CL 3rd; concentration +7)
Bard Spells Known (CL 3rd; concentration +7)
Sorcerer Spells Known (CL 3rd; concentration +7)
Bloodline feyStr 8, Dex 13, Con 10, Int 14, Wis 12, Cha 18
Base Atk +3; CMB +2; CMD 13
Feats Eschew Materials, Extra Performance, Magical Aptitude, Skill Focus (Perform [act]), Skill Focus (Sleight of Hand)
Skills Bluff +16, Diplomacy +10, Disguise +16, Intimidate +10, Knowledge (arcana) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +6, Perception +5, Perform (act) +16, Perform (oratory) +12, Sense Motive +10, Sleight of Hand +13, Spellcraft +10, Use Magic Device +15
Languages Aklo, Common, Draconic, Sylvan
SQ bardic knowledge +1, bloodline arcana, versatile performance (act), woodland stride
Combat Gear scrolls of animate rope, comprehend languages (4), erase, magic aura, magic mouth; wand of unseen servant (50 charges); smokesticks (2); thunderstones (2); Other Gear daggers (2), cloak of resistance +1, non-magical crystal ball, tarot cards, augury focus
Boon A fortune teller could advise PCs on the best ways to trick those in a particular community, granting them a +2 circumstance bonus on Bluff and Intimidate checks in that area for 1 week.