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    Fortune Teller (Human Bard 3/Sorcerer 3)


    Fortune Teller CR 5

    XP 1,600
    Human
    bard 3/sorcerer 3
    CN medium humanoid
    Init
    +1; Senses Perception +5

    DEFENSE

    AC 11, touch 11, flat-footed 10 (+1 Dex)
    hp 23 (6 HD; 3d8+3d6)
    Fort +3, Ref +6, Will +8; +4 vs. bardic performance, language dependent, and sonic

    OFFENSE

    Speed 30 ft.
    Melee
    dagger +2 (1d4–1/19–20)
    Ranged
    dagger +4 (1d4–1/19–20)
    Special Attacks
    bardic performance 18 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +1)

    Bloodline Spell-Like Abilities (CL 3rd; concentration +7)

    7/day—laughing touch

    Bard Spells Known (CL 3rd; concentration +7)

    1st (4/day)—cure light wounds, hideous laughter (DC 17), silent image (DC 15), ventriloquism (DC 15)
    0 (at will)—ghost sound (DC 14), know direction, mage hand, message, read magic, resistance

    Sorcerer Spells Known (CL 3rd; concentration +7)

    1st (6/day)—charm person (DC 15), entangle (DC 15), hypnotism (DC 17), mage armor
    0 (at will)—arcane mark, daze (DC 16), detect magic, ray of frost, prestidigitation

    Bloodline fey

    STATISTICS
    Str 8, Dex 13, Con 10, Int 14, Wis 12, Cha 18
    Base Atk +3; CMB +2; CMD 13
    Feats Eschew Materials, Extra Performance, Magical Aptitude, Skill Focus (Perform [act]), Skill Focus (Sleight of Hand)
    Skills Bluff +16, Diplomacy +10, Disguise +16, Intimidate +10, Knowledge (arcana) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +6, Perception +5, Perform (act) +16, Perform (oratory) +12, Sense Motive +10, Sleight of Hand +13, Spellcraft +10, Use Magic Device +15
    Languages Aklo, Common, Draconic, Sylvan
    SQ bardic knowledge +1, bloodline arcana, versatile performance (act), woodland stride
    Combat Gear scrolls of animate rope, comprehend languages (4), erase, magic aura, magic mouth; wand of unseen servant (50 charges); smokesticks (2); thunderstones (2); Other Gear daggers (2), cloak of resistance +1, non-magical crystal ball, tarot cards, augury focus
    Boon A fortune teller could advise PCs on the best ways to trick those in a particular community, granting them a +2 circumstance bonus on Bluff and Intimidate checks in that area for 1 week.