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    Drow Soldier (Drow Warrior 6)


    Drow Warrior CR 5

    XP 1,600
    Male drow warrior 6
    CE Medium humanoid
    Init +3 Senses darkvision 120 ft.; Perception +8

     DEFENSE
    AC 17 touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 shield)
    hp 39 (6d10+6)
    Fort +5, Ref +5, Will +2; +2 vs. enchantment
    Immune sleep; SR 11
    Weaknesses light blindness
     OFFENSE
    Speed 30 ft.
    Melee masterwork rapier +11/+6 (1d6+1/18-20 plus poison)
    Ranged masterwork hand crossbow +10 (1d4/19-20 plus poison)
    Spell Like Abilities (CL 6th)
    1/day—dancing lights, darkness, faerie fire
     STATISTICS
    Str 12, Dex 17, Con 10, Int 13, Wis 11, Cha 12
    Base Atk +6 CMB +7 CMD 20
    Feats Weapon Focus (rapier), Toughness, Weapon Finesse
    Skills Acrobatics +9, Perception +8, Intimidate +10;
    Racial Modifiers +2 Perception
    Languages Elven, Undercommon
    SQ poison use
    Gear
    potion of cure light wounds (2), potion of haste, thunderstone; Other Gear masterwork studded leather, masterwork buckler; masterwork cold iron rapier, masterwork hand crossbow, 350 gp
     SPECIAL ABILITIES

    Poison Use (Ex)

    Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness—this poison allows drow to capture slaves with great ease.

    Drow Poison—injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect unconsciousness for 1 minute; secondary effect unconsciousness for 2d4 hours; cure 1 save.