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    Dueling Sword Fighter (Human Fighter 6)


    Duelist
    CR 5

    XP 1,600
    Male human fighter 6
    N Medium humanoid (human)
    Init +4; Senses Perception +4

     DEFENSE

    AC 21, touch 14, flat-footed 17 (+6 armor, +4 Dex, +1 natural)
    hp
    39 (6d10+6)
    Fort
    +7, Ref +7, Will +2; +2 vs. fear
    Defensive Abilities
    bravery +2

      OFFENSE

    Speed 30 ft.
    Melee mwk dueling sword +13/+8 (1d8+5/19–20)
    Ranged light crossbow +10/+5 (1d8/19–20)
    Special Attacks weapon training (light blades +1)

    Tactics
    Before Combat He ordinarily calls out his opponent to set up a fair fight, preferring to duel until first blood is drawn, though he is willing to duel until one participant lands three hits. He only ambushes opponents in dire circumstances or if he can be convinced that the indignity is absolutely necessary.
    During Combat Outside of a duel, he enjoys closing with spellcasters to make use of his Disruptive feat. Otherwise he attacks the most powerful melee opponent and attempts to shame his enemies into fighting him one-on-one, using vulgar comments, slights against his foe’s appearance, skill, favorite foods, liaisons with sisters and mothers, and anything else he can determine about his opponent.
    Morale
    His air of bravado is quite sincere and doesn’t crack until he reaches 5 hit points or fewer, at which point he flees. If humbled in this fashion, he remembers the face of the one responsible and plots revenge.

      STATISTICS

    Str 14, Dex 18, Con 12, Int 10, Wis 8, Cha 13
    Base Atk
    +6; CMB +10 (+12 to disarm); CMD 22 (24 vs. disarm)
    Feats
    Agile Maneuvers, Alertness, Disruptive, Exotic Weapon Proficiency
    (dueling sword), Weapon Finesse (dueling sword), Weapon Focus (dueling sword), Weapon Specialization (dueling sword)
    Skills Acrobatics +6, Climb +7, Intimidate +10, Perception +4, Ride +6, Sense Motive +7
    Languages
    Common, +1 additional
    SQ
    armor training 1
    Combat Gear
    elixir of tumbling (2), potions of cure light wounds (6); Other Gear masterwork breastplate, masterwork dueling sword, light crossbow with 10 bolts, dagger, amulet of natural armor +1, cloak of resistance +1, 142 gp