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    Generic Bard (Human Bard 4)


    Bard CR 4

    XP 1,200
    Male human bard 4
    NG Medium humanoid
    Init
    +6; Senses Perception +8

     DEFENSE

    AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
    hp 25 (4d8+4)
    Fort +2, Ref +6, Will +4; +2 vs. illusions; +4 vs. bardic music, language-dependent, sonic effects

      OFFENSE

    Speed 30 ft.
    Melee +1 longsword +7 (1d8+4/19–20)
    Ranged light crossbow +5 (1d8/19–20)
    Special Attack bardic performance 21 rounds/day (countersong, distraction, fascinate [DC 17], inspire competence +2, inspire courage +1)
    Spells Known (CL 4th; concentration +9)

    2nd (2/day)—glitterdust (DC 17), sound burst (DC 17)
    1st (4/day)—cure light wounds, disguise self (DC 16), silent image (DC 16), unseen servant
    0 (6/day)—dancing lights, detect magic, ghost sound (DC 15), mage hand, prestidigitation, read magic

      STATISTICS

    Str 16, Dex 14, Con 12, Int 16, Wis 11, Cha 20
    Base Atk
    +3; CMB +6; CMD 18
    Feats
    Arcane Strike,
    Extra Performance, Improved Initiative
    Skills
    Acrobatics +6, Appraise +7, Bluff +10, Diplomacy +12, Disable Device +4, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (engineering) +5, Knowledge (geography) +8, Knowledge (History) +8,
    Knowledge (local) +9, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +9, Perception +8, Perform (oratory) +12, Sense Motive +4, Sleight of Hand +6
    Spellcraft
    +9, Stealth +7
    Languages
    Aklo, Common, Elven, Infernal, Orc, Undercommon, two others
    SQ bardic knowledge +2, traits (Lore Seeker, Skeptic), versatile performance (oratory), well-versed
    Combat Gear wand of cure light wounds (8 charges), wand of cure moderate wounds (18 charges), alchemist fire (2), holy water (4); Other Gear leather armor, +1 longsword, light crossbow with 30 bolts, antitoxin (4), backpack, dark creeper poison (2 doses), ink pen, journal, “milky” potion, signal whistle, silk rope (50 ft.), sunrod (3), thieves’ tools, vials of ink (2), waterskin, wooden holy symbol, 940 gp