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    Longbow Ranger (Human Ranger 5)


    Ranger CR 4

    XP 1,200
    Male human ranger 5
    N Medium humanoid (human)
    Init +4; Senses Perception +9

    DEFENSE

    AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
    hp 37 (5d10+10)
    Fort +6, Ref +8, Will +2
    Resist fire 5 (see below)

    OFFENSE

    Speed 30 ft.
    Melee longsword +6 (1d8+1/19–20)
    Ranged mwk longbow +11 (1d8/×3)
    Special Attacks favored enemy (humans +4, animals +2)
    Spells Prepared (CL 2nd, concentration +3)

    1stentangle (DC 12), summon nature’s ally I

    Tactics
    Before Combat He affects a jovial demeanor and keeps targets distracted while his troops deploy. He may summon an ally to help distract or flank opponents.
    During Combat He prefers to stay out of melee, not wanting to reveal that he’s not as skilled a swordsman as the tales about him suggest. In keeping with his reputation as an excellent strategist, he normally uses his hunter’s bond ability to advise his allies when battling humans or dangerous animals.
    Morale He flees if in serious danger, knowing he can always get more followers by relying on his extensive reputation.

    STATISTICS

    Str 13, Dex 18, Con 14, Int 10, Wis 12, Cha 8
    Base Atk +5; CMB +6; CMD 20
    Feats Desert Dweller (see below), Endurance, Point-Blank
    Shot
    , Precise Shot, Rapid Shot, Weapon Focus (longbow)
    Skills Bluff +2, Climb +5, Diplomacy +1, Disguise +3, Handle Animal +6, Knowledge (Geography) +5, Knowledge (History) +2, Knowledge (Local) +2, Linguistics +2, Perception +9, Ride +10, Stealth +12, Survival +9
    Languages Common, Osiriani, Polyglot
    SQ favored terrain (desert +2), hunter’s bond (companions), track +2, wild empathy +4
    Gear +1 studded leather, masterwork longbow with 20 arrows, longsword, hat of disguise, unguent of timelessness (2), 125 gp

    SPECIAL ABILITIES

    Desert Dweller Feat (Ex)

    He has the Desert Dweller feat, which grants him fire resistance 5 against effects that deal 5 or fewer points of fire damage (attacks that deal 6 or more points of fire damage affect him normally). He has a +4 bonus on checks made to avoid starvation or thirst and on Fortitude saves to avoid nonlethal damage from hot environments (this is in addition to the benefits of the Endurance feat).