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    Human Aristocrat 3 / Sorcerer 3


    Aristocrat Sorcerer
    CR 4 

    XP 1,200
    Female human aristocrat 3/sorcerer 3
    N Medium humanoid (human)
    Init +1; Senses Perception +8

     DEFENSE

    AC 11, touch 11, flat-footed 10 (Dex +1)
    hp 30 (6d8+6)
    Fort +3, Ref +5, Will +6
    Defensive Abilities fated +1

      OFFENSE

    Speed 30 ft.
    Melee unarmed strike +2 (1d3–1 nonlethal)
    Bloodline Spell-Like Abilities (CL 3rd, concentration +8)

    8/day—touch of destiny

    Spells Known (CL 3rd, concentration +8)

    1st (5/day)—alarm, charm person (DC 17), hypnotism (DC 17), unseen servant
    0 (at will)—detect magic, detect poison, ghost sound (DC 15), read magic, touch of fatigue (DC 15)

    Bloodline destined

    Tactics
    During Combat She is a poor combatant. If there is no one to protect her, she attempts to charm a likely protector and then flees combat, using unseen servant to close doors and move obstacles into the path of pursuers.
    Morale She quickly flees or gracefully surrenders if she believes she would be killed. She isn’t frightened by battle; she just understands that she has no aptitude for it.

      STATISTICS

    Str 8, Dex 13, Con 12, Int 14, Wis 10, Cha 20
    Base Atk +3; CMB +2; CMD 13
    Feats Alertness, Eschew Materials, Lightning Reflexes, Persuasive, Spell Focus (enchantment)
    Skills Appraise +10, Bluff +11, Diplomacy +13, Intimidate +13, Knowledge (History) +7, Knowledge (Local) +7, Knowledge (Nobility) +7, Linguistics +7, Perception +8, Sense Motive +9, Spellcraft +7
    Languages Common, Draconic, Elven, Skald,
    +1 additional
    SQ bloodline arcana
    Gear headband of alluring charisma +2, noble’s outfit, 500 gp