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    Merchant Guild Agent (Human Bard 5)

    Richly attired in noble’s garbs, this savvy man boasts a colorful cloak, a bulging coin purse, and a fine rapier at his side.

    Merchant Guild Agent CR 4

    XP 1,200
    Male human bard 5
    LE Medium humanoid (human)
    Init +2; Senses Perception +10

    DEFENSE

    AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
    hp 26 (5d8)
    Fort +0, Ref +6, Will +5; +4 vs. bardic performance, language-dependent, and sonic

    OFFENSE

    Speed 30 ft.
    Melee +1 rapier +6 (1d6+2/18–20)
    Special Attacks bardic performance 15 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +2)
    Bard Spells Known (CL 5th; concentration +8)

    2nd (3/day)alter self, invisibility, mirror image
    1st (5/day)charm person (DC 14), comprehend languages, disguise self, sleep (DC 14)
    0th (at will)daze (DC 13), detect magic, ghost sound (DC 13), lullaby (DC 13), prestidigitation, read magic

    STATISTICS

    Str 12, Dex 14, Con 8, Int 12, Wis 13, Cha 16
    Base Atk +3; CMB +4; CMD 16
    Feats Alertness, Arcane Strike, Deceitful, Weapon Finesse
    Skills Acrobatics +7, Bluff +5, Diplomacy +11, Disguise +12, Intimidate +10, Knowledge (local) +7, Knowledge (nobility) +7, Perception +10, Perform (oratory) +11, Sense Motive +10, Sleight of Hand +9, Stealth +7
    Languages Common, one other
    SQ bardic knowledge +2, lore master 1/day, versatile performance (oratory)