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    Slaver (Human Fighter 2/Ranger 2)


    Slaver CR 3

    XP 800
    Human fighter 2/ranger 2
    NE Medium humanoid
    Init +2; Senses Perception +8

    DEFENSE

    AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
    hp 30 (4d10+8)
    Fort +8, Ref +5, Will +1; +1 vs. fear
    Defensive Abilities bravery +1

    OFFENSE

    Speed 30 ft.
    Melee mwk guisarme +9 (2d4+3/x3) or mwk sap +8 (1d6+3 nonlethal) or spiked gauntlet +7 (1d4+3)
    Ranged bolas +7 (1d4+3)
    Space 5 ft.; Reach 5 ft. (10 ft. with guisarme)
    Special Attacks favored enemy (humans +2)

    STATISTICS

    Str 17, Dex 14, Con 14, Int 10, Wis 12, Cha 8
    Base Atk +4; CMB +7; CMD 19
    Feats Combat Reflexes, Exotic Weapon Proficiency (bolas), Precise Shot, Step Up, Weapon Focus (bolas), Weapon Focus (guisarme)
    Skills Climb +12, Handle Animal +3, Knowledge (geography) +4, Perception +8, Ride +7, Stealth +9, Survival +8 (+9 to follow tracks), Swim +8
    Languages Common
    SQ track +1, wild empathy +1
    Combat Gear feather token (whip), tanglefoot bags (2); Other Gear masterwork studded leather, bolas (3), masterwork guisarme, masterwork sap, spiked gauntlet, climber's kit, drow poison (2 doses), manacles
    Boon Slavers can provide information on slave-trading routes, major customers, and the likely location of specific enslaved individuals, providing a +2 circumstance bonus on Diplomacy checks to gather information about such topics.