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    Pilgrim (Human Commoner 5)


    Pilgrim CR 3

    XP 800
    Human commoner 5
    NG Medium humanoid
    Init +0; Senses Perception +7

    DEFENSE

    AC 11, touch 10, flat-footed 11 (+1 armor)
    hp 17 (5d6)
    Fort +1, Ref +1, Will +4

    Offense

    Speed 30 ft.
    Melee spear +2 (1d8/x3)
    Ranged spear +2 (1d8/x3)

    Statistics

    Str 10, Dex 10, Con 11, Int 13, Wis 12, Cha 10
    Base Atk +2; CMB +2; CMD 12
    Feats Alertness, Endurance, Iron Will, Skill Focus (Heal)
    Skills Handle Animal +5, Heal +10, Knowledge (religion) +5, Perception +7, Perform (sing) +5, Profession (midwife) +5, Ride +5, Sense Motive +7, Swim +5
    Languages Common
    Combat Gear potions of cure light wounds, neutralize poison, remove blindness/deafness, remove disease, and sanctuary; vial of holy water; Other Gear padded armor, spear, healer’s kit, wooden holy symbol, mule
    Boon A pilgrim will tend the wounds of injured PCs with her Heal skill or one of her healing potions if the need is great or if the PCs make a donation to her church of at least half the potion’s price.