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    Illusionist (Human Wizard 4)


    Illusionist CR 3

    XP 800
    Male human wizard (illusionist) 4
    CG Medium humanoid
    Init +1; Senses Perception +5

    DEFENSE

    AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
    hp
    30 (4d6+12)
    Fort
    +3, Ref +2, Will +5

    OFFENSE

    Speed 30 ft.
    Melee dagger +1 (1d4–1/19–20)
    Ranged light crossbow +3 (1d8/19–20)

    Illusionist Spells Prepared (CL 4th; concentration +8)

    2ndcreate pit* (DC 16), hypnotic pattern (DC 18), invisibility, staggering fall (DC 16)
    1st
    color spray (DC 17), grease (DC 15), mage armor, silent image (DC 17)
    0 (at will)
    dancing lights, detect magic, ghost sound, mage hand, read magic
    Opposition Schools
    Evocation, Necromancy

    STATISTICS

    Str 8, Dex 13, Con 14, Int 18, Wis 12, Cha 10
    Base Atk
    +2; CMB +1; CMD 12
    Feats
    Cypher Magic**, Greater Spell Focus (illusion), Scribe Scroll, Spell Focus (illusion)
    Skills
    Appraise +8, Craft (alchemy) +8, Intimidate +4, Knowledge (arcana) +13, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +11, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +5, Spellcraft +13
    Languages
    Common, Draconic, Giant, Goblin, Orc, Sylvan
    SQ
    arcane bond (amulet), extended illusions +2 rounds
    Combat Gear
    scrolls of hold person (3), scrolls of identify (3),wand of magic missile (CL 3rd, 25 charges);
    Other Gear light crossbow with 20 bolts, dagger, backpack, 10 ink pens, spell component pouch, spellbook, sunrods (2), 2 vials of ink, 9 gp
    PC Gear +3,600 gp