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    Greatclub Barbarian (Barbarian 4)


    Barbarian CR 3

    XP 800
    Male human barbarian 4
    NE Medium humanoid (human)
    Init +1; Senses Perception +7

    DEFENSE

    AC 13, touch 10, flat-footed 11 (+3 armor, +1 Dex, +1 Dodge, –2 rage)
    hp 46 (4d12+20)
    Fort +9, Ref +2, Will +3
    Defensive Abilities trap sense +1, uncanny dodge

    OFFENSE

    Speed 40 ft.
    Melee mwk greatclub +10 (1d10+7) or improvised club +9 (1d6+5)
    Ranged improvised club +5 (1d6+5)
    Special Attacks rage (19 rounds/day), rage powers (intimidating glare, roused anger)

    Tactics

    During Combat The barbarian rages at the start of combat and uses his intimidating glare. He throws an improvised weapon at his opponents, Grabbing another with a move action to remain armed.

    Morale The barbarian retreats if his non-raging hit point total reaches 5.

    STATISTICS

    Str 20, Dex 13, Con 20, Int 8, Wis 10, Cha 12
    Base Atk +4; CMB +9; CMD 19
    Feats Catch Off-Guard, Dodge, Extra Rage
    Skills Acrobatics +5 (+9 Jump), Climb +9, Intimidate +8, Knowledge (Local) +0, Knowledge (Religion) +0, Linguistics +0, Perception +7, Ride +7, Survival +5, Swim +10
    Languages Common, one other
    SQ fast movement
    Combat Gear potions of cure moderate wounds (2); Other Gear masterwork studded leather, masterwork greatclub, iron mask, 920 gp

    Base Statistics

    When not raging, statistics are:

    AC 15, touch 12, flat-footed 13; Fort +7, Ref +2, Will +1; hp 38
    Melee mwk greatclub +8 (1d10+4) or improvised club +7 (1d6+3); Ranged improvised club +7 (1d6+3)
    Str 16, Con 16; CMB +7; Skills Climb +7, Swim +8