Navigation

    Bestiary‎ > ‎NPCs‎ > ‎NPCs (CR 3)‎ > ‎

    Guardsman (Human Fighter 2 / Rogue 2)


    Guardsman
    CR 3

    XP 800
    Human
    fighter 2/rogue 2
    LN Medium humanoid (human)
    Init +6; Senses Perception +10

     DEFENSE

    AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
    hp
    34 (2d10+2d8+14)
    Fort
    +5, Ref +6, Will +1; +1 vs. fear
    Defensive Abilities
    bravery +1, evasion

      OFFENSE

    Melee mwk khopesh +7 (1d10+3/19–20)
    Ranged
    mwk dart +6 (1d4+2)
    Special Attacks
    sneak attack +1d6

      STATISTICS

    Str 15, Dex 14, Con 14, Int 10, Wis 12, Cha 8
    Base Atk
    +3; CMB +5; CMD 17
    Feats
    Alertness,
    Improved Disarm, Improved Initiative, Power Attack, Toughness, Weapon Focus (khopesh)
    Skills
    Acrobatics +7, Disguise +3, Intimidate +6, Knowledge (nobility) +2, Perception +10, Profession (guard) +5, Sense Motive +10, Sleight of Hand +6, Stealth +8
    Languages Common, one other
    SQ rogue talent (combat trick), trapfinding +1
    Combat Gear potion of cure light wounds, potions of stabilize (2); Other Gear masterwork chain shirt, masterwork darts (5), masterwork khopesh, guardsman uniform, Disguise kit