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    Guard Officer (Human Fighter 4)

    Guard Officer CR 3

    XP 800
    Human fighter 4
    LN Medium humanoid
    Init +1; Senses Perception +3

    DEFENSE

    AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
    hp 34 (4d10+12)
    Fort +6, Ref +2, Will +1; +1 vs. fear
    Defensive Abilities bravery +1

    OFFENSE

    Speed 20 ft.
    Melee mwk guisarme +9 (2d4+5/x3) or sap +7 (1d6+3 nonlethal)
    Ranged net +5 ranged touch (entangle) or javelin +5 (1d6+2)
    Space 5 ft.; Reach 5 ft. (10 ft. with guisarme)

    STATISTICS

    Str 16, Dex 13, Con 14, Int 10, Wis 10, Cha 12
    Base Atk +4; CMB +7; CMD 18
    Feats Combat Reflexes, Dazzling Display, Exotic Weapon Proficiency (net), Skill Focus (Intimidate), Weapon Focus (guisarme), Weapon Specialization (guisarme)
    Skills Intimidate +11, Perception +3, Ride +2, Sense Motive +2
    Languages Common
    SQ armor training 1
    Combat Gear potion of cure light wounds; Other Gear full plate, masterwork guisarme, javelin, nets (2), sap
    Boon A guard officer can alert the PCs to local customs, traditions, tricks, and suspicious activity, granting a +2 bonus for 24 hours on opposed Perception and Sense Motive checks within the city. She can also arrange a meeting with a watch captain for the PCs.