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    Fatalist (Female Human Bard 4)


    Female Bard
    CR 3

    XP 800
    Female human bard 4
    CG Medium humanoid (human)
    Init +2; Senses Perception +2

     DEFENSE

    AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
    hp
    21 (4d8)
    Fort
    +1, Ref +6, Will +6; +4 vs. bardic performance, language-dependent, and sonic

      OFFENSE

    Speed 30 ft.
    Melee
    quarterstaff +2 (1d6–1)
    Ranged
    sling +5 (1d4–1)
    Special Attacks
    bardic performance 19 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +1)
    Spells Known
    (CL 4th, concentration +7)

    2nd (2/day)—animal messenger, pyrotechnics (DC 15)
    1st (4/day)—alarm, charm person (DC 14), hideous laughter (DC 14), sleep (DC 14)
    0 (at will)—dancing lights, flare (DC 13), ghost sound (DC 13), message, prestidigitation

    Tactics
    Before Combat She is not a fighter. She calls for help at the first hint of danger. When possible, she tries to head off an impending battle by using her social skills or casting charm person.
    During Combat
    She screams for her family, local guards, or anyone in the area who might be able to help her. She uses pyrotechnics to cover an escape attempt and hideous laughter and sleep to disable her opponents.
    Morale
    Time spent gazing into the great beyond has left her with a certain calmness about death. However, she has no wish to die just yet and tries everything at her disposal to flee when in danger. She bargains her services or possessions for her life but dies rather than betray her family.

      STATISTICS

    Str 8, Dex 14, Con 10, Int 12, Wis 14, Cha 17
    Base Atk
    +3; CMB +2; CMD 14
    Feats
    Brew Potion,
    Extra Performance, Skill Focus (Perform [sing])
    Skills
    Appraise +6, Bluff +10, Diplomacy +8, Knowledge (arcana) +8, Knowledge (history) +8, KnowledgePerform (dance) +8, Perform (oratory) +8, Perform (sing) +13, Sense Motive +8, Sleight of Hand +9, Spellcraft +6 (Local) +8,
    Languages
    Common, Draconic, one other
    SQ bardic knowledge +2, versatile performance (sing), well-versed
    Combat Gear
    potion of invisibility, wand of cure light wounds (5 charges); Other Gear amulet of natural armor +1, harrow deck, pocketed scarf, 250 sp