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    Courtier Spy (Human Aristocrat 1 / Rogue 3)


    Courtier Spy CR 3

    XP 600
    Human
    aristocrat 1/rogue 3
    N Medium humanoid (human)

    Init
    +1; Senses Perception +11

     DEFENSE

    AC 11, touch 11, flat-footed 10 (+1 Dex)
    hp
    13 (4d8–4)
    Fort +0, Ref +4, Will +5
    Defensive Abilities
    evasion, trap sense +1

     OFFENSE

    Speed 30 ft.
    Melee
    mwk dagger +3 (1d4/19–20)
    Ranged
    mwk dagger +4 (1d4/19–20)
    Special Attacks
    sneak attack +2d6

     STATISTICS
    Str 10, Dex 13, Con 9, Int 12, Wis 14, Cha 17
    Base Atk +2; CMB +2; CMD 13
    Feats Alertness, Deft Hands, Persuasive
    Skills
    Bluff +10, Diplomacy +12, Disable Device +10, Disguise +10, Intimidate +12, Knowledge (local) +6, Knowledge (nobility) +6, Linguistics +5, Perception +11, Sense Motive +11, Sleight of Hand +8, Stealth +8

    Languages
    Common, Hallit, Kelish
    SQ
    rogue talent (fast stealth), trapfinding +1

    Combat Gear
    smoke bomb; Other Gear
    concealed masterwork daggers (2), courtier’s outfit with hidden pockets, oil of taggit (1 dose), thieves’ tools