Speed 30 ft.
Melee club +6 (1d6+2)
Ranged throwing axe +2 (1d6+2)
Str 15, Dex 10, Con 12, Int 11, Wis 8, Cha 10
Cultist (Human Commoner 1 / Warrior 3)
First-hand experience hones their faith into an unbreakable confidence, transforming even simple farmers into fierce soldiers when called upon to defend their god or beliefs. Their fanaticism is especially compelling as their rewards and punishments await them in this life rather than being promised in some shadowy hereafter.